19 votes
Accepted

Smoother jelly / water effect on an image

perhaps: ...
  • 356k
13 votes

Smoother jelly / water effect on an image

This method seems to work quite well. Instead of changing the positions randomly, I rotate each vertex around in a small circle centered at each original vertex position. Every vertex starts at a ...
  • 22k
12 votes

Mapping a numerical array of numbers onto the surface of f(x,y) possible?

Via MeshShading and Texture: ...
  • 226k
10 votes

Histogram3D with various colors and textures on cuboids' faces

For some reason those lines are created during the rasterization of the thing inside Texture: ...
  • 5,159
9 votes

can't blend gradient colors with a stream

The color is not quite right but the idea seems to work. Edit: much closer now. ...
  • 267k
9 votes

Degradation of image when used as texture in 3D graphics

Don't rasterize. I think Texture is doing its own rasterization, so you are seeing the results of a double rasterization. ...
  • 107k
9 votes

Project geomap onto band of sphere

The key point is we need to unitization the spherical coordinate. {φ/(2 π), -θ/π} To illustrate the method,we change some parametric here: use ...
  • 52.1k
8 votes
Accepted

Histogram3D with various colors and textures on cuboids' faces

The existing answers show how to perfectly generate small textures on top of the cuboids. Unfortunately, the resulting 3D scene it is quite slow when you try to rotate it (about one frame per second). ...
  • 43.2k
8 votes
Accepted

How to understand VertexTextureCoordinates in Texture?

This happens because texturing is done triangle by triangle. Polygons with more sides are broken down into triangles, and each triangle is textured individually. I believe your example is ...
  • 231k
8 votes
Accepted

Degradation of image when used as texture in 3D graphics

m_goldberg's solution jogged my memory and the problem is even a pitfall: Use Rasterize[..., "Image"] to avoid double rasterization Note that ...
  • 267k
8 votes
Accepted

How to make swatch legend match the chart's texture?

Update: In versions 12.1+ you can use the new directive PatternFilling ...
  • 356k
8 votes

How to understand VertexTextureCoordinates in Texture?

Note first : it is recommended to read this answer after the two other ones (from Szabolcs and matheorem) Here is a tool intended to explore how ...
  • 17.4k
8 votes

can't blend gradient colors with a stream

You can use StreamDensityPlot (which accepts the ColorFunction option) to produce the texture: ...
  • 356k
8 votes
Accepted

Filling a listlineplot with a texture

This is one way of doing it: ...
8 votes

2D and 3D graphics that project a world map on Icosahedron

Slightly changed last example from docs on GeoProjection. There are a few issues, for instance textures have different resolution. If I figure things out I'lll update the answer. But I thought this is ...
8 votes

Circle Packing in Cone Texture

I found two ways to do this. Here only post one of them since the other one need more time to modify. I will post the other one before Christmas Eve. All of this use the isometry between cone and ...
  • 52.1k
8 votes
Accepted

How to import and render this OBJ file with correct texture?

You could manually import it and construct Graphics3D: ...
  • 14.3k
7 votes

How to understand VertexTextureCoordinates in Texture?

the number of coordinates in VertexTextureCoordinates should be the same as the number of vertex in polygon. As an example ...
  • 16.6k
7 votes
Accepted

How to make Texture unblurred?

Rahul is correct in his comment. To map a texture to an object, you use VertexTextureCoordinates to specify where the texture is glued to the object. The problem is,...
  • 112k
7 votes

Applying a texture to part of a sphere

A quick and dirty way to do this is to pad the image with pixels of some inoffensive color, so that the actual meaningful part of the image gets mapped to a smaller portion of the sphere: ...
7 votes
Accepted

Filling a 2D plot with a texture

I would use ParametricPlot[] for this: ...
7 votes
Accepted

How to hollow out this surface?

Using ColorReplace[] to inject transparency into a texture is very useful for this sort of thing: ...
7 votes
Accepted

Adding texture to `Tube[]`

We can use new-in-12.1 directives (HalfToneShading,ToonShading, GoochShading, ...
  • 356k
7 votes
Accepted

Different TextureCoordinateFunction in two faces of a surface

...
  • 356k
7 votes

Filling region with a pattern

To fill the region under a curve, you need a curve that spans the x-PlotRange. E.g.: ...
  • 37.5k
7 votes
Accepted

Texture not mapping correctly over square root sheet

We set the PlotRange and the Background to Black in order to full fill the graphics region. ...
  • 52.1k
6 votes

How to create and export a procedural planet texture with normal map

Here is something to get you started. Go to Help > Compile > Neat Examples to get code for Perlin noise. Make an image with, for example, ...
6 votes

2D and 3D graphics that project a world map on Icosahedron

~ 6 years ago, I wrote a little routine for gnomonically projecting a spherical texture onto a polyhedron: ...
6 votes

Circle Packing in Cone Texture

Sorry for too late to modify the another code. The idea is draw some circle or semicircle in the sector using polar coordinate. ...
  • 52.1k
6 votes
Accepted

Texture prevents JoinedCurve from closing

The bug had been fixed. Here we attach the result. $Version (* 12.2.0 for Linux x86 (64-bit) (December 9, 2020) *) Row[triangle /@ {True, False}]
  • 52.1k

Only top scored, non community-wiki answers of a minimum length are eligible