# Tag Info

Accepted

perhaps: ...
• 398k

### Smoother jelly / water effect on an image

This method seems to work quite well. Instead of changing the positions randomly, I rotate each vertex around in a small circle centered at each original vertex position. Every vertex starts at a ...
• 25.6k
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### How can I use GLSL shaders within Mathematica?

As it turns out, it is entirely possible in 14.0 to write your own custom shaders as this video by Yuzhu Lu demonstrates. In addition, a number of custom shaders are available to read in: Mathematica\...
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### Degradation of image when used as texture in 3D graphics

m_goldberg's solution jogged my memory and the problem is even a pitfall: Use Rasterize[..., "Image"] to avoid double rasterization Note that ...
• 272k

### Degradation of image when used as texture in 3D graphics

Don't rasterize. I think Texture is doing its own rasterization, so you are seeing the results of a double rasterization. ...
• 108k

### can't blend gradient colors with a stream

The color is not quite right but the idea seems to work. Edit: much closer now. ...
• 272k
Accepted

### How to understand VertexTextureCoordinates in Texture?

This happens because texturing is done triangle by triangle. Polygons with more sides are broken down into triangles, and each triangle is textured individually. I believe your example is ...
• 236k

### How to understand VertexTextureCoordinates in Texture?

Note first : it is recommended to read this answer after the two other ones (from Szabolcs and matheorem) Here is a tool intended to explore how ...
• 18.6k
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### Circle Packing in Cone Texture

I found two ways to do this. Here only post one of them since the other one need more time to modify. I will post the other one before Christmas Eve. All of this use the isometry between cone and ...
• 77.1k

### Project geomap onto band of sphere

The key point is we need to unitization the spherical coordinate. {Ï†/(2 Ï€), -Î¸/Ï€} To illustrate the method,we change some parametric here: use ...
• 77.1k

### can't blend gradient colors with a stream

You can use StreamDensityPlot (which accepts the ColorFunction option) to produce the texture: ...
• 398k
Accepted

### Filling a listlineplot with a texture

This is one way of doing it: ...
• 73.4k

### 2D and 3D graphics that project a world map on Icosahedron

Slightly changed last example from docs on GeoProjection. There are a few issues, for instance textures have different resolution. If I figure things out I'lll update the answer. But I thought this is ...
• 73.4k

### How to understand VertexTextureCoordinates in Texture?

the number of coordinates in VertexTextureCoordinates should be the same as the number of vertex in polygon. As an example ...
• 17.2k
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### How to make swatch legend match the chart's texture?

Update: In versions 12.1+ you can use the new directive PatternFilling ...
• 398k
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### How to make Texture unblurred?

Rahul is correct in his comment. To map a texture to an object, you use VertexTextureCoordinates to specify where the texture is glued to the object. The problem is,...
• 113k
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### Filling a 2D plot with a texture

I would use ParametricPlot[] for this: ...
Accepted

### How to import and render this OBJ file with correct texture?

You could manually import it and construct Graphics3D: ...
• 15.2k

### Circle Packing in Cone Texture

Sorry for too late to modify the another code. The idea is draw some circle or semicircle in the sector using polar coordinate. ...
• 77.1k
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### Texture prevents JoinedCurve from closing

The bug had been fixed. Here we attach the result. \$Version (* 12.2.0 for Linux x86 (64-bit) (December 9, 2020) *) Row[triangle /@ {True, False}]
• 77.1k
Accepted

### How to hollow out this surface?

Using ColorReplace[] to inject transparency into a texture is very useful for this sort of thing: ...
Accepted

• 398k
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• 398k

### Filling region with a pattern

To fill the region under a curve, you need a curve that spans the x-PlotRange. E.g.: ...
• 53.2k
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• 77.1k
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### Texture not mapping correctly over square root sheet

We set the PlotRange and the Background to Black in order to full fill the graphics region. ...
• 77.1k

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• 78.7k