# Tag Info

Accepted

### A geometric multigrid solver for Mathematica?

Background Details about multigrid solvers can be found in this pretty neat script by Volker John. That's basically the source from which I drew the information to implement the V-cycle solver below. ...
• 95.7k
Accepted

### How to perform Loop subdivision on a triangle mesh with Mathematica?

We need quite a bit of preparation. In the first place we need methods to compute cell adjacency matrices from here. I copied the code for completeness. ...
• 95.7k
Accepted

### Smoothing 3D contours as post processing

As announced before, here my take on the mean curvature flow for surfaces. The code is rather lengthy and I tried to recycle as much as possible from this post about finding minimal surfaces (solving ...
• 95.7k
Accepted

### Catmull-Clark and Doo-Sabin Subdivision Implementations

Catmull-Clark Subdivision Indeed, I have some code for Catmull-Clark subdivision and I planned to post it here for quite some time. This seems to be a good opportunity. The code is optimized for ...
• 95.7k
Accepted

### Triangular mesh of random points on a sphere

It seems to me that the logo has three semitransparent layers of triangle meshes. One can start with discretized sphere ...
• 42.9k

### Making holes from maze generated Graphics3D

Lets start by making a symbolic representation of maze, with BooleanRegion using graphic primitives. That will be our basis for discretization by any method. Number ...
• 6,403
Accepted

### Making holes from maze generated Graphics3D

Here's an approach that unions the primitives as rasters, meshes, and smooths. Data from OP: ...
• 33k
Accepted

### Making a graph or network interactively over an image

There are many ways to do this, modifying, improving my method or doing a completely different thing. My goal here is to show a very basic idea that should give you a start. ...
• 68.9k
Accepted

### How to generate a mesh with quadrilateral elements?

Based on the tutorial here QuadElement meshes behave exactly the same as TriangleElement meshes, with the exception that, for linear quad elements, four incidents per element are needed, and, for ...
• 7,237
Accepted

### Eliminate an unexpected mesh line

The blue line occurs at the edge of the function, where ϕ wraps from to 0. We can get ...
• 7,634
Accepted

### How to access FEM shape functions

There are no surface element shape functions. There are, however, the normal shape functions. Load the package: Needs["NDSolveFEM"] This gives you the ...
• 36.3k
Accepted

### How to get a specified number of points that are nearly equally spaced in a closed rectangle

There is a neat (and widely known) trick to produce n approximately evenly distributed points in a disk, or on any surface of revolution. Points are placed on a ...
• 225k
Accepted

### Hexagonal Mesh on a 3D surface

Update: With the function top defined in the original post you can replicate all the cool things you see in rm-rf's answer in the linked Q/A. For example, with a ...
• 350k

### Voronoi tessellations on meshed surfaces

Using the Geodesics in Heat Algorithm implemented here, we can calculate the distances of all vertices on the surface to a given vertex. By repeating this algorithm on a selected subset of vertices on ...
• 3,606

### A geometric multigrid solver for Mathematica?

3D Example The problem with direct solvers is that starting in 3 dimensions, their performance for dealing with matrices stemming from PDEs drops rapidly. This is why I wanted to show at least one 3-...
• 95.7k
Accepted

perhaps: ...
• 350k
Accepted

### FEM: how to choose FEM element type

There is good news and bad news. So right now there is no option to make MeshRegion use Hex elements. However, you can use ...
• 36.3k

### DelaunayMesh in a specified closed region - creating a concave hull from a set of points

What you want is the 2D alpha shape to try to get close to the outline you seek. Of course, it's no longer a Delaunay triangulation since you're deleting certain polygons from the ...
• 32.5k

### How to generate a mesh with quadrilateral elements?

Here is a different approach. The idea is to first generate a second order triangle mesh. Next a center coordinate is added in every triangle. Then we split every triangle into three first order quads ...
• 36.3k
Accepted

### How to obtain the cell-adjacency graph of a mesh?

I think, I found a general and even faster way, but I haven't tested it for $1$- or $3$-dimensional MeshRegions. The following function computes the cell-vertex-...
• 95.7k
Accepted

### How to convert a surface into a solid

Method 1: Construct mesh elements manually We can triangulate a periodic quad-lattice on the surface: ...
• 217k

### Lloyd relaxation on VoronoiMesh

Here's my take on Lloyd's algorithm. The code I present here should not be too hard to encapsulate into a routine; I have only elected to present it in this way so that I can animate the progress of ...
Accepted

### How to mesh a region using adaptive cubic elements

I discarded my previous approach to generate cubes, then fuse them together, since it seems to do a lot of wasted work. Instead, I propose here my version of a cartesian mesher. The approach is ...
• 60.6k

### Catmull-Clark and Doo-Sabin Subdivision Implementations

Doo-Sabin Subdivision To my own surprise, Doo-Sabin subdivision is in many ways much easier to implement than Catmull-Clark subdivision. The only real problem I met was to compute the faces created at ...
• 95.7k
Accepted

### Creating a Hexagonal Lattice with VoronoiMesh

Here is what I was suggesting in comments: ...
• 60.6k
Accepted

### representation of custom deformation on a meshgrid

You have to create your own mesh and you have to convert your u and v to mesh interpolations....
• 217k

### How to generate a mesh with quadrilateral elements?

That's not possible in general in V11.0. The only primitive from which a quad mesh can be generated is ToElementMesh[Rectangle[]] or ...
• 36.3k

### How to generate a mesh with quadrilateral elements?

this is a bit of a hack but it works for this example: generate separate rectangle meshes -- note the connected edge nodes must be exactly coincident. ...
• 38.3k