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I have a simple animation of a 6-sided die that works as expected except that it runs too slow. I have created 60 frames that I would like for it to show all frames at 30 frames per second. I do not want to create a gif or other static representation as the spin of the die should be random even for the same die face.

dsDice = With[{faces = PolyhedronData["Cube", "Faces"]},
    With[{vertices = faces[[1, faces[[2, 1, #]]]]},
       <|
        "Face" -> {
          Texture[Image@
            Graphics[
             Text[Style[ToString[#], 200, Underlined, FontFamily -> "Verdana"]]]],
          Polygon[vertices,
           VertexTextureCoordinates -> 
            RotateLeft[{{0, 0}, {1, 0}, {1, 1}, {0, 1}},
             Switch[#, 1 | 2, 2, 5, 1, _, 3]]]
          },
        "NormalVector" -> 
         Subtract @@ vertices[[{1, 2}]]\[Cross]Subtract @@ 
           vertices[[{1, 3}]]
        |>
       ] & /@ Range[6]
    ] // Dataset;

roll[] :=
 With[{event = RandomInteger[{1, 6}]},
  {
   DynamicModule[{t = 1, spin = RandomChoice[{-1, 1}, 3]},
    Dynamic[
     t = Max[0, t - 1/60];
     Deploy@
      Graphics3D[{EdgeForm[Gray], 
        Rotate[Normal@dsDice[All, "Face"], t (5 \[Pi])/3, spin]},
       ViewPoint -> Normal@dsDice[event, "NormalVector"],
       Background -> LightGray,
       Lighting -> {{"Ambient", White}},
       Boxed -> False,
       ImageSize -> Medium,
       RotationAction -> "Clip"]
     ]]
   ,
   event
   }
  ]

When roll[] is run the all the frames display but is refreshed too slow. I need a solution that just has the animation without any controls. I tried to return an Animate with AppearanceElements->None but the controls were still visible. Any ideas? Currently on version 11.0.1

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1 Answer 1

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  • The less in Dynamic the better, you only really need Rotate parameters there.

  • Also, inexact numbers' calculations are faster.

  • It is a good habit to use Animator for this type of FE related iterations. It is more verbose, gives better control and runs completely in the FrontEnd.

  • Also in defining the faces in dsDice the animation will run faster if you do not convert the Graphics of the numbers into Image. (Edmund update)

roll[] :=  With[{ 
  event =  RandomInteger[{1, 6}]
  }, 
  { 
    DynamicModule[{t = 0,  spin = RandomChoice[{-1, 1}, 3]},
      Column[{
        Animator[Dynamic[t], {0, 1}, AppearanceElements -> None, 
          AnimationRate -> .5, AnimationRepetitions -> 1
        ],
        Deploy @ Graphics3D[{
          EdgeForm[Gray], 
          Rotate[Normal@dsDice[All, "Face"], Dynamic[(1-t) (5. \[Pi])/3.], spin]
          }, 
          ViewPoint -> Normal@dsDice[event, "NormalVector"], 
          Background -> LightGray, 
          Lighting -> {{"Ambient", White}}, 
          Boxed -> False, 
          ImageSize -> Medium, 
          RotationAction -> "Clip"
        ]
      }]
    ], 
    event
  }
]

enter image description here

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2
  • $\begingroup$ Also note that things get even faster if the Texture is left as Graphics and not converted to Image. $\endgroup$
    – Edmund
    Commented Feb 2, 2017 at 18:59
  • $\begingroup$ @Edmund makes sense, haven't noticed that, thanks for a tip. Feel free to edit that answer with this fix too. $\endgroup$
    – Kuba
    Commented Feb 2, 2017 at 19:00

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