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For questions specific to the Graphics3D command and related 3D graphics functionality.

15 votes
2 answers
1k views

How do I place a texture on an irregular 3D model imported from an OBJ file?

I have attempted using Graphics3D[ {EdgeForm[], Texture[texture], GraphicsComplex[mesh, Polygon[polygon, VertexTextureCoordinates -> mesh]]}] but it gives me this instead I need to be able … two list in the following manner texturecoord = {Import["inputImage.ply", "UserExtensions"][[2]][[2]], Import["inputImage.ply", "UserExtensions"][[3]][[2]]} // Transpose Then, I tried doing Graphics3D
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