why MeshRegion[]
introduces additional (useless) edges in the construction of polyhedra:
surf=Dodecahedron[];
vlist=#&@@@MeshCells[surf,1];
Graphics3D[Line[MeshCoordinates[surf][[#]]]&/@vlist]
surf=MeshRegion[Dodecahedron[]];
vlist=#&@@@MeshCells[surf,1];
Graphics3D[Line[MeshCoordinates[surf][[#]]]&/@vlist]
MeshRegion
is building a volume mesh filled withTetrahedron
. It's not just meshing the surface. $\endgroup$