I recently meet a problem of finding the points on the boundary of a 3D object, e.g., the points on a cylinder below:
a1 = Cylinder[{{0, 0, 0}, {1, 0, 0}}, 1];Graphics3D[a1]
I'm going to work on some more complex objects, which is to be obtained by ImplicitRegion, but I guess the process should be similar.
My question is, I'd like to get a list of the boundaries points similar to what we will get in a discretization method. E.g., if I use the spherical coordinates, I may discretize the two angles and calculate the corresponding radius, or if I use the Cartesian coordinates, I may discretize z and x then seeking for the corresponding y.
So how do I get such a list of data? I prefer to get the 3D list if possible. And how do I set the desired accuracy, like the increment I set in the discretization method? My wild guess is to generate a mesh on it, e.g. using the DiscretizeRegion, but I'm not sure if it is going to work or how. Thanks a lot.