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Sep 20, 2014 at 22:47 answer added Putterboy timeline score: 2
Sep 19, 2014 at 18:21 comment added Kuba pos2 = RotationMatrix[#, {0, 0, 1}].(1.1 {-0.00465, -1.6416, 0.64730}) + {pR Cos[#], pR Sin[#], 20 + Sin[#]} & and use it in options for graphics ViewVector -> {pos2[t - 1], pos2[t + .1]}, ViewAngle -> 1
Sep 19, 2014 at 18:14 comment added kglr See also: Slide 7 in Vitaly Kaurov's Mastering Dynamic Visualizations
Sep 19, 2014 at 17:46 answer added Apple timeline score: 3
Sep 19, 2014 at 13:21 comment added gst Since you are moving in a circle you could of course use the the angular unit vector of your polar coordinates.
Sep 19, 2014 at 13:08 comment added gst I guess a first step would be finding the tangential vector with respect to the motion and using it as "ViewPoint" in the Graphics3D. Tangent vector
Sep 19, 2014 at 11:48 comment added Sjoerd C. de Vries And perhaps 14480
Sep 19, 2014 at 11:09 history edited Putterboy CC BY-SA 3.0
added 43 characters in body
Sep 19, 2014 at 10:49 comment added Mr.Wizard Related: (3528), (5649)
Sep 19, 2014 at 10:48 history edited Mr.Wizard CC BY-SA 3.0
add direct import
Sep 19, 2014 at 10:45 history asked Putterboy CC BY-SA 3.0