Timeline for How to make a 3D globe?
Current License: CC BY-SA 3.0
5 events
when toggle format | what | by | license | comment | |
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Mar 29, 2012 at 21:52 | comment | added | Sjoerd C. de Vries | You're drawing one meridian twice (180 deg == -180 deg). This gives a double line on my globe. Shouldn't be visible actually, but it is. | |
Mar 29, 2012 at 3:46 | comment | added | FJRA | It is very nice! +1. | |
Mar 29, 2012 at 3:32 | comment | added | Mark McClure | I agree. In many ways this approach is necessarily unsatisfying, as it depends upon a map projection which must distort the globe. This distorted version is then mapped back on to the globe. Ultimately, a pure 3D approach would be desirable. I just don't know how to deal with the other issues you raised in that context. | |
Mar 29, 2012 at 3:08 | comment | added | István Zachar | Strange artefacts around the poles. Rasterizing the texture map helps though. | |
Mar 29, 2012 at 1:47 | history | answered | Mark McClure | CC BY-SA 3.0 |