Timeline for How to remove seams between hexagonal pixels
Current License: CC BY-SA 4.0
4 events
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Jul 19, 2022 at 13:14 | comment | added | George Varnavides |
Close, explicitly adding the colors using EdgeForm indeed yields the desired result. Something like this {EdgeForm[RGBColor @@ #1], FaceForm[RGBColor @@ #1], Polygon@#2} inside the MapThread function
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Jul 19, 2022 at 13:05 | review | Low quality posts | |||
Jul 19, 2022 at 13:19 | |||||
Jul 19, 2022 at 12:47 | comment | added | kh40tika | Thanks for the suggestion. I ran a test and it didn't work. I suspect the seams has something to do with anti-aliasing rather than rendering edges. | |
Jul 19, 2022 at 12:43 | history | answered | lericr | CC BY-SA 4.0 |