Xerxes's user avatar
Xerxes's user avatar
Xerxes's user avatar
Xerxes
  • Member for 10 years, 10 months
  • Last seen more than a week ago
  • Okemos, MI, USA
46 votes
Accepted

Playing with Matrix falling code in Mathematica

25 votes
Accepted

Simplify Sin[x]/x to Sinc[x]

20 votes

How can I make points "glow"?

19 votes
Accepted

Kelvin per Kelvin Difference

19 votes
Accepted

Finding the perimeter, area and number of sides of a Voronoi cell

18 votes

Reproducing a graphic on Jensen's inequality for the probabilistic case

16 votes

How do I generate the Mathematica Version 2 Spikey in Mathematica?

16 votes

Voronoi diagrams for generators other than points

13 votes

Question about using a pattern in ReplacePart

12 votes
Accepted

How do I display an expression with negative powers?

12 votes
Accepted

Wrapper for inexact numeric complex numbers that maintains polar form

12 votes
Accepted

How do I write a function that can be used in a rule to modify both sides of an equation?

11 votes

Approximately Fit Data Without FindFit

10 votes
Accepted

Math text is reversed using Graphics3D

9 votes

What is a good way to plot some difficult implicit equations?

9 votes
Accepted

Optimizing the performance of an algorithm

8 votes

Symmetry-finding packages

7 votes
Accepted

Why is the output of my limit expression an interval?

7 votes
Accepted

TensorContract of inverse matrix

7 votes
Accepted

BarChart FrameLabels with only partial Frame?

7 votes
Accepted

Selecting subsets of a list containing a specific element

6 votes
Accepted

Plotting Extended Zone Scheme:

6 votes

OpenSCAD like functionality with Mathematica?

4 votes

Horrific Looking Contour Integral in Mathematica Plot:

4 votes
Accepted

A Sierpinski-ish structure, via 2D automata

3 votes
Accepted

Integrating hat functions

3 votes
Accepted

Combining and separating sums

3 votes
Accepted

NumericQ prevents evaluation at a numerical value sometimes

3 votes

generating tuples of ones and zeroes with a fixed number of ones

3 votes

Calculating a minimum bounding box for a set of 3-space coordinates / spheres