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2 votes

How to discretize a thin prism

BoundaryDiscretizeGraphics bdg = BoundaryDiscretizeGraphics[sail] HighlightMesh[bdg, 1, BoxRatios -> 1, Axes -> True]
cvgmt's user avatar
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4 votes
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How to discretize a thin prism

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Syed's user avatar
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7 votes
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Mean curvature calculation of a mesh (Surface Evolver)

Not sure what the Surface Evolver does, but the following should be a quite quick an appropriate approximation of the squared mean curvature integral. Note that I am using code from this post: https://...
Henrik Schumacher's user avatar
6 votes
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How to get finer discretization of 3D polytope?

Edit I found that "Length" -> .2 work when we use ...
cvgmt's user avatar
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6 votes
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How can I transform a 2D mesh to 3D?

If the 2D mesh is watertight, you can create a BoundaryMeshRegion from it and then call DiscretizeRegion on it. The result fills ...
Henrik Schumacher's user avatar

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