Search Results
Search type | Search syntax |
---|---|
Tags | [tag] |
Exact | "words here" |
Author |
user:1234 user:me (yours) |
Score |
score:3 (3+) score:0 (none) |
Answers |
answers:3 (3+) answers:0 (none) isaccepted:yes hasaccepted:no inquestion:1234 |
Views | views:250 |
Code | code:"if (foo != bar)" |
Sections |
title:apples body:"apples oranges" |
URL | url:"*.example.com" |
Saves | in:saves |
Status |
closed:yes duplicate:no migrated:no wiki:no |
Types |
is:question is:answer |
Exclude |
-[tag] -apples |
For more details on advanced search visit our help page |
For questions about texture mapping, particularly using the Texture function.
5
votes
Texture mapping and resizing a sphere primitive in Mathematica
Maybe begin with something like
sphere /.
GraphicsComplex[pts_, others__] :>
GraphicsComplex[1.1 pts, others] // Show[#, PlotRange -> All] &
11
votes
Accepted
How to texturize a Disk/Circle/Rectangle?
I noticed an example in the document of Texture which used the alpha channel. So I think a disk-shape primitive may be simulated to a limited degree by mapping the image img, which has been set to 100 …
13
votes
Accepted
Applying non-Affine transforms to 2D polygons with textures
I think the "ugly thing" might be because texture is interpolated on triangles (demonstrated after), and a quadrangle is only divided into 2 triangles - up-left and down-right. So to solve the problem …