Suppose that there are 2000 stones **in a row**. You should grind 1000 of them to make beads. The time loads(making beads) for each stone are similar. But which 1000 stones? case1) the **first 1000** stones. case2) Let `B = RandomSample[Range[2000], 1000]`. Then, **all b-th** stones, where **b** denotes element of `B`. If this is a problem of **real world**, then case1) is faster then case2), because for case2), 1) You have to read the `B` every time after grinding a stone. 2) If the next stone to be processed is far away, it will take a long time to go there. 3) `B` is even not sorted by size. But, if it was a problem of **mathematica,** 2000 stones in a row = a list of 2000 elements grinding a stone = applying function to an element The time loads for case1) and time loads for case2) should be similar in my opinion. I experienced that "**just because some elements of a list are positionally close, there is no particular advantage to processing(=applying function) them at once(or consecutively)**" Also I believe that "there is a fast mathematica code for case2) always, that takes silmilar time compared to case1)" Am I thinking correctly? If so, can you make a fast code for the following problem ? For `L`, square(=apply `#^2&`) each b-th element of `L`.(leave other element unchanged) L = Range[40000, 59999]; B = RandomSample[Range[20000], 10000]; My first trial was MapAt[#^2&, L, {#}&/@B] //Timing 2.85938 which is never successful. After some other trials, I realized that **MapAt is very slow, in all cases**. The performance was so bad that I felt **MapAt should not be used in any case**. Finally I succeeded to shortening the time(using **ReplacePart**) but it is not neat and I don't think my code is as fast as professional programmer's one. ***What skill do you use, when applying a function for a part of list? (faster!)*** Can you help me?