I wonder is it possible to render `Graphics` in *Mathematica* with bitdepth higher than `"Byte"` which is the only bitdepth supported by the Windows operating system? Tracing the rasterization with the option `TraceInternal->True` shows that `Graphics` is always rendered to a matrix of `Integers` in the range from 0 to 255, then it may be converted to `Reals` if requested but such conversion does not increase the bitdepth, of course: it changes only the internal representation of the `Image`. For example, let us consider rendering of `VertexColors`: Cases[Trace[ Image[Graphics[ Polygon[{{-1, 0}, {1, 0}, {0, Sqrt[3]}}, VertexColors -> {Red, Green, Blue}], ImageSize -> 4], "Real"], TraceInternal -> True], x_List /; MatrixQ[Unevaluated@x, NumberQ], {1, Infinity}] One can see matrixes of values between 0 and 255 in spite of requested `"Real"` bitdepth. Let us compare the results of rendering with different requested bitdepths: In[21]:= Image[ Graphics[Polygon[{{-1, 0}, {1, 0}, {0, Sqrt[3]}}, VertexColors -> {Red, Green, Blue}], ImageSize -> 4], "Real"] === Image[Image[ Graphics[ Polygon[{{-1, 0}, {1, 0}, {0, Sqrt[3]}}, VertexColors -> {Red, Green, Blue}], ImageSize -> 4], "Byte"], "Real"] Out[21]= True It is obvious that the requested bitdepth does not change the real rendering bitdepth. So the question is: is it possible to render `Graphics` with bitdepth higher than `Byte`?