What is the most efficient way to get adjacency information from a MeshRegion, i.e. some efficient representation of which vertex is connected to which other one?

The result could be a packed adjacency list, a sparse array or a Graph.


r = TriangulateMesh@DiscretizeRegion[Cuboid[]]

Now r["AdjacencyMatrix"] does not work. MeshCells[r,1] works well, but it gives a list of Lines, not a packed array.

adj1 = MeshCells[r, 1];

adj2 = Developer`ToPackedArray[adj1[[All, 1]]];

{ByteCount[adj1], ByteCount[adj2]}
(* {3433488, 312280} *)

1 Answer 1


You could use:


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