I'm having trouble in figure out how to set the ViewMatrix in order to replicate the Quad-View that is available in drawing applications such as Blender.
In these packages, if I drag the point of view (rotating anf translating it), which never change the scene objects, and ask for a top view, for example, I see an object aligned with the screen axes - which is what I want.
However, all tentatives with ViewMatrix produces a top view that is rotated. why?
How can I solve this, and replicate the Quad-View behavior?
By the way, it's very difficult to grasp from the documentation and this forum, what should be the "t" and "p" matrices in order to produce a FRONT, BACK, TOP, BOTTOM, RIGHT, LEFT and ISOMETRIC views.
Can anybody, please, explicitly write them? Many people will appreciate.