# Graphics3D loses interactivity in Dialog window

Is there a way to keep Graphics3D objects manipulable when they are embedded in a Dialog window (CreateDialog,DialogInput, etc)?

I am aware that CreateDialog sets Deployed->True by default. Setting Deployed->False allows the rotation cursor to appear on mouseover, but the object still does not respond to interaction. Is there a way to restore interactivity?

You need to make it Selectable:

DialogInput[
Graphics3D[Cuboid[]
, SphericalRegion -> True
, BaseStyle -> {Selectable -> True, Deployed -> False} (*!*)
]
]


Deployed is used too as it interferes with Selectable.

• Aha! Very interesting, and as you said, just what I needed. Thanks! – bdot Jan 24 '15 at 2:51
• It may also be more aesthetically pleasing to use SphericalRegion -> True – Mike Honeychurch Jan 25 '15 at 5:30
• Another incremental improvement: wrapping the Graphics3D inside a Grid (or similar) and setting Selectable->True for that Grid is preferable, as it removes the undesirable side effect of the rest of the dialog window being selectable. Mike, thanks for the tip re: SphericalRegion->True. Combining this with RotationAction->"Clip" produces an aesthetically pleasing result that does not attempt to resize the window when the Graphics3D is rotated. – bdot Jan 26 '15 at 1:50