Moments of inertia and inertia tensors are well-known characteristics of rigid bodies in physics and applied mathematics. How to calculate them in Mathematica? Is possible to use regions which was introduced recently in version 10?
3 Answers
In Mathematica 10.4, MomentOfInertia
is now built-in. So we can compute inertia tensor for named, arbitrary and formula regions. Some examples:
MomentOfInertia[Ball[]]
(* {{(8 Pi)/15, 0, 0}, {0, (8 Pi)/15, 0}, {0, 0, (8 Pi)/15}} *)
reg = DelaunayMesh[RandomReal[1, {20, 3}]]
MomentOfInertia[reg]
(* {{0.0227787, 0.085264, 0.0937136}, {0.085264, 0.0226137,
0.0801547}, {0.0937136, 0.0801547, 0.0183785}} *)
The inertia tensor is defined as an integral of the following tensor over the body region
vars = {x, y, z};
r2 = IdentityMatrix[3] Tr[#] - # &@Outer[Times, vars, vars];
r2 // MatrixForm
It is very simple to do with integration over a region
Integrate[r2, vars ∈ region]
It can be wrapped in the following function
inertiaTensor[reg_, assum_: {}] :=
Module[{x, y, z, d = RegionEmbeddingDimension[reg], r2, vars},
vars = {x, y, z};
r2 = IdentityMatrix[3] Tr[#] - # &@Outer[Times, vars, vars];
If[d == 2, r2 = r2 /. z -> 0; vars = {x, y}];
If[d == 1, r2 = r2 /. {x -> 0, y -> 0}; vars = {z}];
Integrate[r2, vars ∈ reg, Assumptions -> assum]/
Integrate[1, vars ∈ reg, Assumptions -> assum] //
Simplify];
I assume that the body have a unit mass. I also assume that 2D bodies lie in xy plane and 1D bodies lie on the axes z.
Now we can prepare the following demonstration which corresponds to known list of moments of inertia
gr3d = Graphics3D[{PointSize[0.03], Thickness[0.03],
FaceForm[Opacity[0.5]], Blue, #, Gray, Thickness[0.01],
Line[{-#, #} & /@ IdentityMatrix[3]], Black,
Text @@@ {{x, {1.1, 0, 0}}, {y, {0, 1.1, 0}}, {z, {0, 0, 1.1}}}},
ImageSize -> 150, PlotRange -> 1, Boxed -> False,
SphericalRegion -> False, ViewAngle -> Pi/10] &;
gr2d = gr3d@{FaceForm[Opacity[1]], Texture[#], EdgeForm[None],
Polygon[{{-1, -1, 0}, {1, -1, 0}, {1, 1, 0}, {-1, 1, 0}},
VertexTextureCoordinates -> {{0, 0}, {1, 0}, {1, 1}, {0,
1}}]} &@Rasterize[#, Background -> None] &@
Graphics[{EdgeForm[Blue], FaceForm[{Opacity[0.5], Blue}],
Blue, #}, PlotRange -> 1.01, ImageSize -> 150,
Background -> Transparent] &;
Manipulate[
Row@{type[[1]],
MatrixForm[m inertiaTensor @@ type[[2 ;;]]]}, {type,
Thread[#[[All, 2 ;;]] -> #[[All, 1]]]},
Initialization :> {type = #[[1, 2 ;;]]}] &@{{"Point",
gr3d@Point[{0, 0, 1}], Point[{0, 0, r}], r > 0},
{"Rod", gr3d@Line[{{0, 0, -1/2}, {0, 0, 1/2}}],
Interval[{-a/2, a/2}], a > 0},
{"Circle", gr2d@Circle[], Circle[{0, 0}, r], r > 0},
{"Disk", gr2d@Disk[], Disk[{0, 0}, r], r > 0},
{"Cylinder", gr3d@Cylinder[{{0, 0, -1/2}, {0, 0, 1/2}}, 1/2],
Cylinder[{{0, 0, -h/2}, {0, 0, h/2}}, r], {r > 0, h > 0}},
{"Tetrahedron", gr3d@Tetrahedron[#], Tetrahedron[s #], s > 0} &@
PolyhedronData["Tetrahedron", "VertexCoordinates"],
{"Sphere", gr3d@Sphere[], Sphere[{0, 0, 0}, r], r > 0},
{"Ball", gr3d@Ball[], Ball[{0, 0, 0}, r], r > 0},
{"Cone", gr3d@Cone[{{0, 0, 2/3}, {0, 0, 0}}, 1/2],
Cone[{{0, 0, h}, {0, 0, 0}}, r], {r > 0, h > 0}},
{"Ellipsoid", gr3d@Ellipsoid[{0, 0, 0}, {0.7, 0.5, 0.3}],
Ellipsoid[{0, 0, 0}, {a, b, c}], {a > 0, b > 0, c > 0}},
{"Rectangle", gr2d@Rectangle[-{1, 1}/2, {1, 1}/2],
Rectangle[-{a, a}/2, {a, a}/2], a > 0},
{"Cuboid", gr3d@Cuboid[-{0.4, 0.3, 0.2}, {0.4, 0.3, 0.2}],
Cuboid[-{a, b, c}/2, {a, b, c}/2], {a > 0, b > 0, c > 0}}}
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$\begingroup$ Good afternoon! I invite you to think about the problem. I'm in love with her now, but I haven't received a decision yet mathematica.stackexchange.com/questions/277997/… $\endgroup$– dtnDec 31, 2022 at 7:42
For the Cuboid is wrong the right answer is
{"Cuboid", gr3d@Cuboid[-{0.4, 0.3, 0.2}, {0.4, 0.3, 0.2}],
Cuboid[-{b, b, b}, {b, b, b}], {b > 0, b > 0, b > 0}}}
because the sides are equal
-
5
SolidData["Steinmetz2Solid", "InertiaTensor"]
and friends, although I think it only works for named solids, and not arbitrary regions. $\endgroup$