# Problem with clipping of tick labels

Show[DiscretizeGraphics[Graphics3D[{Cone[]}]], Axes -> True, Boxed -> True]


Well, there are some Ticks, but others are missing or (on the Z-axis) cut-off.

Now it becomes even worse:

dg = DiscretizeGraphics[Normal @ Plot3D[Sin[x + y^2], {x, -3, 3}, {y, -2, 2}]] // Quiet

Show[dg, Axes -> True, Boxed -> True]


The Ticks are completely missing.

Is this a bug or do I overlook something?

EDIT

Show[dg,
Axes -> True,
Boxed -> True,
SphericalRegion -> True,
PlotRange -> {{-3.2, 3.2}, {-2.4, 2.4}, {-2., 2.}}]


However, we don't need this work-around with

Plot3D[Sin[x + y^2], {x, -3, 3}, {y, -2, 2}]


• Do you mean that the numbers are cut-off? If so yes, I see the same. – RunnyKine Aug 16 '14 at 19:40
• Related?: (57042) – Mr.Wizard Aug 16 '14 at 21:10
• I think you've found a bug in the way your discretized graphics are being scaled by Show. – m_goldberg Aug 17 '14 at 2:52
• BTW, you can extract the graphics you want to discrete without resorted to Quit with dg = Cases[Normal @ Plot3D[Sin[x + y^2], {x, -3, 3}, {y, -2, 2}], GraphicsGroup[__], ∞][[1]] // DiscretizeGraphics – m_goldberg Aug 17 '14 at 2:56
• My description of progress with Mathematica's graphics capabilities, and the resulting user experience, is captured metaphorically by this Youtube movie: Das Bild hing schief. Translation of the title (and the punch line at the end): "The picture was lopsided." Sorry couldn't resist since eldo probably knows this sketch. – Jens Aug 17 '14 at 21:23

This isn't a bug, it happened already in recent MMA versions. In such cases you can increase the value for option PlotRangePadding Sorry, I can't test it, because I have actually MMA7. Probably setting SphericalRegion->True or ImagePadding will help also
• I had tried PlotRangePadding but it makes things even worse with DiscretizeGraphics. – eldo Aug 16 '14 at 19:52
• I disagree with your assessment of eldo's problem not being a bug. I find that Show, given discretized graphics, is not scaling the image properly after rotation. During rotation, the graphics look fine, but as soon as I release the mouse button, bad scaling takes place. – m_goldberg Aug 17 '14 at 2:50