EDIT:
Impact of this problem has been considerably lessened in v10.2. Although new version is still not performing analytical discretization at sharp corners (there are jaggies), evenness of sampling seems better and the MaxCellMeasure
option is actually obeyed in the expected manner. This makes discretization much more usable.
For an example:
BoundaryDiscretizeRegion[RegionDifference[Ball[], Ball[{0, 0, 1}]],
MaxCellMeasure -> {"Area" -> 0.0025}]
I want to discretize 3D constructive solids, supported by Mathematica 10 regions functionality. Quality of resulting meshes must be controllable, and meshes must be useful for further computation.
This should be easy, but the trivial example below stuns me.
(* Simple derived region in 3D with a sharp edge: *)
r = RegionDifference[Ball[{0, 0, 0}], Ball[{0, 0, 1}]];
(* RegionPlot3D with PlotPoints handles this reasonably well: *)
RegionPlot3D[r, PlotPoints -> 50]
(* This should create a discretized mesh, and it does, but with poor quality: *)
DiscretizeRegion[r]
Edges are noticeably jaggy. This is understandable, and usually option like PlotPoints
fixes these kind of issues. DiscretizeRegion
has numerous options which should affect quality of its' output. I think I've played with all of them.
Biggest difference I've seen has been is through use of MaxCellMeasure
, but interestingly enough, same ugly jaggies stay there even if complexity of the mesh itself increases. I would need an option like PlotPoints
which apparently affects grid resolution of a marching cubes style algorithm in RegionPlot3D
, but there isn't one for DiscretizeRegion
. Any suggestions?
RegionMember
can produce very aesthetic surface renditions with nicely detailed sharp edges. $\endgroup$