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Looking at this surface, which I created with Blender / Python,

enter image description here

I asked myself how we can duplicate some aspects of the scene with Mathematica.

Thanks to its excellent documentation I could swiftly produce:

ParametricPlot3D[
 {Cos[u] * v Sqrt[1 - v], Sin[u] * v Sqrt[1 - v], v},
 {u, 0, 2 Pi}, {v, -1, 1},
 ImageSize -> Large,
 Mesh -> 25,
 MeshShading -> {{Gray, Gray}, {None, Gray}},
 MeshStyle -> None,
 PlotPoints -> 40]

enter image description here

I don't think that we can produce the shadows with Mathematica. But would it be possible

  1. to thicken the paper-thin stripes? (Blender's solidify - modifier does this automatically)

  2. to place the Ding-Dong on a plane and add a horizon to create an illusion of depth?

  3. to add some interesting lighting?

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1 Answer 1

12
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Easier parts of the question can be handled using "ThickSurface" as PlotTheme (alternatively, using the option Extrusion) and MaterialShading as PlotStyle, and playing with the settings for MeshFunctions and Mesh:

amesh = Prepend[0] @
   Accumulate @ Riffle[ConstantArray[2 Pi/16, 16], Pi/32, {1, -1, 2}];

zmesh = Rescale[#, MinMax @ #, {-1 + 2/59, 1}] &@
  Accumulate[Flatten @ ConstantArray[{1, 5}, 10]]; 

dingdong = ParametricPlot3D[
  {Cos[u]*v Sqrt[1 - v], Sin[u]*v Sqrt[1 - v], v}, 
  {u, 0, 2 Pi}, {v, -1, 1}, 
  ImageSize -> Large, 
  MeshFunctions -> {#4 &, #5 &},
  Mesh -> {amesh, zmesh},
  PlotStyle -> MaterialShading["Iron"], 
  MeshShading -> {{Automatic, Automatic}, {None, Automatic}},
  PlotTheme -> "ThickSurface",
  Lighting -> "ThreePoint",
  MeshStyle -> None,
  PlotPoints -> 40 ];

shadow = ParametricPlot3D[
   {Cos[u]*v Sqrt[1 - v], Sin[u]*v Sqrt[1 - v], -1},
   {u, 0, 2 Pi}, {v, -1, 1}, 
   MeshFunctions -> {#4 &, #5 &}, 
   Mesh -> {amesh, zmesh},
   PlotStyle -> LightGray, 
   MeshShading -> {{Automatic, Automatic}, {None, Automatic}}, 
   Lighting -> "ThreePoint", 
   MeshStyle -> None, PlotPoints -> 40];

Show[dingdong, shadow]

enter image description here

Remove PlotTheme -> "ThickSurface" and add the option Extrusion -> .1 to get

enter image description here

Use MaterialShading["Gold"] to get

enter image description here

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2
  • $\begingroup$ And I would have bet that casting a shadow wouldn't be possible :) $\endgroup$
    – eldo
    Oct 3 at 11:26
  • $\begingroup$ shadow uses the quickest/dirtiest way (assuming a main light source at {0,0 Infinity}). Something along the lines of this answer may be used to create a better shadow. $\endgroup$
    – kglr
    Oct 3 at 11:40

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