Question1:
Does mathematica's supported 3d file format can import uv information such that we can split the model polygons and keep the texture?
https://en.wikipedia.org/wiki/UV_mapping
Question2:
If the official file format is not supported, are there any efficient ways to import such models with uv[VertexTextureCoordinates concept in Mathematica]?
I want to import a 3d model with one million or ten million polygons.