Does mathematica's supported 3d file format can import uv information such that we can split the model polygons and keep the texture?



If the official file format is not supported, are there any efficient ways to import such models with uv[VertexTextureCoordinates concept in Mathematica]?

I want to import a 3d model with one million or ten million polygons.

  • $\begingroup$ IIRC, Mathematica's wavefront OBJ importer is able to read uv-coordinates--provided that they are present in the file. (However, this importer tends to be a bit slow...) $\endgroup$ Mar 28 at 9:40


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