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Is there a way to create a visible light sphere for point light?

The default behavior is the following: cube with point light

And the desired is the following: cube with visible point light


I'm working in mathics-threejs-backend, the 3d graphics backend for Mathics, and we want to know if there is a way of adding a visible light sphere to the scene without an additional sphere primitive.

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  • $\begingroup$ I don’t think there is a way to do what you want without at the very least generating a primitive to act as the source for your light, but I am curious to see what response you get to this! $\endgroup$ Aug 16 at 1:32

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