I would like to know how one can coax Mathematica to reveal the coordinates of a generic Graphics3D
object. Consider, e.g., the unit sphere:
Graphics3D[Sphere[]]
I realise that the first step is probably to generate a discrete mesh of the object using DiscretizeGraphics[]
, but what next?
EDIT: I apologise, I was vague about what I really wanted. What I really need is the ability to see the coordinates of each point as I am scrolling over it, like in regular 2d plots. Is that possible?
Note: There is already a question on this topic (Seeing coordinates in Graphics3D) from 2016, but it's only meant for line segments, and thus does not serve my purposes.