I have seen the documentation for Translate (https://reference.wolfram.com/language/ref/Translate.html), which allows one to translate a graphics primitive (like Circle, Cone, etc.) and then apply Graphics[] or Graphics3D[] to it. E.g.-

Graphics[Translate[..., {1, 0}]]

Q: But what I want to know is whether one can translate (or rotate) an existing Graphics object, something like:

Translate[Graphics[...], {1, 0}]

In particular, I have the Graphics3D output of a ParametricPlot3D[] call that I want to translate in space. I don't want to go into the definition of the ParametricPlot3D[] and translate the individual quantities inside. That is cumbersome, and might even lead to errors.

I hope someone can help.

  • 2
    $\begingroup$ try MapAt[Translate[#, {1, 0}] &, {1}]@Graphics[...]? $\endgroup$
    – kglr
    Commented Feb 12, 2021 at 5:20

2 Answers 2


One way like this.

g = ParametricPlot3D[{x*y, x, y + x}, {x, -1, 1}, {y, -1, 1}];
Show[g, Graphics3D[
   RotationTransform[Pi/3, {1, 0, 0}]]]]
  • 1
    $\begingroup$ Thank you very much. Could you please tell me why exactly you use g[[1]] instead of using g itself? I didn't even know that a Graphics object like g was indexed. $\endgroup$
    – ap21
    Commented Feb 12, 2021 at 23:28
  • $\begingroup$ @ap21 we can use g[[1]]//FullForm and g[[2]]//FullForm to see the structure of g, especially the structure of GraphicsComplex. $\endgroup$
    – cvgmt
    Commented Feb 13, 2021 at 1:03

Here's another approach, which I prefer when I chain multiple transforms to a Graphics object.

It's along the lines of @kglr's comment, but use a convenience functor that operates on the 1st part of a Graphics-headed expression (or, more generally, an expression with any head as long as it contains part $1$, i.e. not of the form f[]):

m = OperatorApplied[MapAt, {2, 3, 1}][1]; (* MMA 12.1+, or *)
m = Curry[MapAt, {2, 3, 1}][1];           (* MMA 11+ *)

g =OperatorApplied[MapAt, {2, 3, 1}] is an applicative that permutes arguments of MapAf[f, expr, n] into g[n, f, expr]. The argument order permutation {2,3,1} isn't very intuitive to read. It means that the 2nd argument of g will be passed to MapAt as its 1st argument, because $2$ is at the position $1$ in the list; g's 3rd argument will be the 2nd to MapAt; and, finally, g's 1st argument will be the MapAt's 3rd, the last. This 1st argument of g is then curried to literal $1$ by the partial application syntax g[1], completing the definition of m. Either m[f, expr] or m[f][expr] is then rewritten by MMA into MapAf[f, expr, 1]. This captures the essential idea of this wrapper:

In[...]=  m[transform][graphics["directives", "options", "..."]]
Out[...]= graphics[transform["directives"], "options", "..."]

Then I use the m in a chain of postfix transforms like this:

Graphics[GraphicsComplex[{{-1, 0}, {0, 2}, {1, 0}},
                         {Thick, Blue, Line[{1, 2}], 
                                 Orange, Line[{2, 3}],
                                 Magenta, Line[{3, 1}]}],
     ImageSize -> Small, Axes -> True
  ] (* // Normal *)(* -- if you want to dismantle the GraphicsComplex. *)
% // m[Scale[#, {1, -2}] &] //
     m[Rotate[#, Pi/6] &] // 
     m[{#, Translate[#, {1, 0}]} &]
% // Options (* The options are preserved: m[] is applied to directives only. *)
m = .

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