I have the following code to plot a 3d convex hull with 4 corners only.
P[0]={0,0,0};P[1]={1,0,0};P[2]={0,1,0};P[3]={0,0,1};P[4]={-1,-1,-1};P[5]={-1,0,-1};
P[6]={0,-1,-1};
R[1]=ConvexHullMesh[{P[0],P[1],P[2],P[3]}];
face[1]=MeshPrimitives[R[1], "Polygons"];
colors = Opacity[.5, #]& /@ { Green, Blue, Yellow,Red} ;
Graphics3D[{EdgeForm[{Thick, Red}], FaceForm[{Red,Green,Blue,Black}],Transpose@{colors , face[1]}},
PlotRange -> {{-1.2, 1.2}, {-1.2, 1.2}, {-1.2, 1.2}}, Axes -> True,
ImageSize -> Large, AxesOrigin -> {0, 0, 0},
LabelStyle -> {12, Bold, Black},
AxesStyle -> Thick, Boxed -> True,AxesLabel->{x,y,z},Epilog -> {Inset[Style["[1,3,2]", 20, Bold], {.2, .8}]}]
In the above plot, the corners are at (0,0,0),(1,0,0),(0,1,0) and (0,0,1). I want to label each corner (for a better view) by attaching the coordinate at the corners. How can it be done? So that when I rotate the 3d plot (using mouse) the labels stay attached to the points it denotes.