How to reduce the number of polygons of 3D plots? [closed]

Is it possible to reduce the number of polygons a 3D plot is composed of in Mathematica?

I created this animated inverted gyroid but if I want to make something more complicated it is too large (or it takes too much time) in .wrl .obj. or .stl format (like 200MB or more) to export the 3D plots as frames to Blender, C4D or any other ray tracing software.

• Hard to say without a concrete example. Try to play with the PlotPoints and MaxRecursion options. Probably, you want to set MaxRecursion -> 0 to get maximal control over the meshing. Moreover, applying DiscretizeGraphics may help. In particular, it should convert the plot to a triangle mesh and strips aways the vertex normals and face-wise style information. – Henrik Schumacher Aug 26 '18 at 9:24