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I'm trying to 3D print a v11 spikey for fun and I would like to demonstrate the surface paintings through carving the surface of the original hyperbolic dodecahedron whose generation method could be found here.

In order to do this, I need to know how to generate the surface painting of V11 spikey. Are there anyone who knows how to generate this or are there anywhere I can find the way to generate it?

Thanks!

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  • $\begingroup$ I'm relatively confident those sharp spikes would provide a... "challenge" to print, especially without home 3D printers. $\endgroup$
    – kirma
    Commented Apr 13, 2018 at 11:49
  • $\begingroup$ @kirma yup, they are relatively hard to paint, but after a bit of smoothing I guess It is possible? $\endgroup$
    – Wjx
    Commented Apr 14, 2018 at 2:34
  • $\begingroup$ @kirma actually I've already printed it out~ I would post an answer soon~ $\endgroup$
    – Wjx
    Commented Apr 19, 2018 at 9:25

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Well, I contacted Michael Trott, and according to his reply, /i came to know that the so-called texture is not a simple 2D picture wrapped onto the surface, but rather a 3D version. The Mathematica 11 Spikey is consisted of different hyperbolic dodecahedrons with different colors and opacity. And so, there is no way of 3D printing it, you have to color it afterwards.the reply of the author

http://demonstrations.wolfram.com/HyperbolizationOfADodecahedron/

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  • $\begingroup$ Thanks a lot for your information! really helpful~ $\endgroup$
    – Wjx
    Commented Apr 19, 2018 at 9:24

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