A better method than jiggle original grid which I learned recently is dealing with mesh explicitly.
First, we need a package
Needs["NDSolve`FEM`"];
We can generate Delaunay mesh by
originalMesh = ToElementMesh[plotData[[;; , 1 ;; 2]]]
but this will throw a warning message
ToElementMesh::femimq: The element mesh has insufficient quality of
0.`. A quality estimate below 0. may be caused by a wrong ordering of element incidents or self-intersecting elements.
this is the same femimq problem, though the mesh looks fine at first sight as(enlarged)

The ElementMesh provides powerful tools to examing what is going on.
originalMesh["Quality"][[1]] // Histogram

The histogram shows most of the triangle has good quality close to 1. But there are plenty of triangle has quality near 0 which are bad enough.
using highlightBadMeshElement
(code at the end), we can show the location of these bad triangles.
highlightBadMeshElement[originalMesh, 0.2]

They are all located at the edge shown by red marker.
We can delete these redundent bad triangles and form a refined mesh using refineMesh
(code at the end)
mesh = refineMesh[originalMesh, 0.2];
f = ElementMeshInterpolation[{mesh}, plotData[[;; , -1]]];
DensityPlot[f[x, y], {x, y} \[Element] mesh]
gives

functions:
highlightBadMeshElement[mesh_, qualityThreshold_] := Module[{},
pos = Position[mesh["Quality"], _?(# <= qualityThreshold &)];
Show[
mesh["Wireframe"[
"ElementMeshDirective" ->
Directive[EdgeForm[GrayLevel[.6]], FaceForm[]]]],
mesh["Wireframe"[pos, "MeshElement" -> "MeshElements",
"ElementMeshDirective" -> Directive[EdgeForm[Red], FaceForm[]]]]
, Boxed -> False]]
refineMesh[mesh_, qualityThreshold_] := Module[{},
qualityList = First@mesh["Quality"];
pos = Flatten@Position[qualityList, _?(# > qualityThreshold &)];
If[Length@mesh["MeshElements"] != 1,
Message[refineMesh::MoreThanOneTypeOfElement,
Head /@ mesh["MeshElements"]];Abort[],
elementHead = Head@First@mesh["MeshElements"];
ToElementMesh["Coordinates" -> mesh["Coordinates"],
"MeshElements" -> {elementHead[
mesh["MeshElements"][[1, 1, pos]]]}]]];
refineMesh::MoreThanOneTypeOfElement =
"More than one type of element. `1`";