Audio objects backed by in-memory data (not files) seem to contain a RawArray.

Is there a way to get the AudioData as an appropriate-type RawArray?

It could be done by forcing a change of representation, such as passing through MathLink, Uncompress[Compress[...], Hold], or similar. None of these is fast.

It could be done by just using AudioData and re-packing the result into a RawArray. This wasted memory. The typical audio representation uses 16-bit integers. Converting this to 64-bit integers or reals increases the storage requirements by a factor of 4.


Currently, there is no direct way to exchange Audio objects with C code through LibraryLink, but there is a way to send/receive RawArrays.

This is not a problem for the similar Image/Image3D (also likely backed by RawArray) because that is directly supported by LibraryLink (MImage).

RawArrays can be converted to Audio using Audio[ra, ...].

  • $\begingroup$ Is there no way to unpack it with AudioData and then convert to RawArray? $\endgroup$ – bill s Nov 11 '17 at 15:16
  • 3
    $\begingroup$ Something like Audio`InternalAudioData? $\endgroup$ – ilian Nov 11 '17 at 16:21

The internal function Audio`InternalAudioData could be used to accomplish this, subject to the usual caveats concerning undocumented functionality.

Audio`InternalAudioData[Audio[{1, 2, 3, 4}]]

(* RawArray["Real32", <1, 4>] *)


(* RawArray["Real32", <1, 328320>] *)

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