I need to draw many geodesics on a sphere. Is it better to follow @jose
in his instructive response
to the post, Plot a partition of the sphere given vertices of polygons, using GeoPath
& GeoGraphics
?
Or just compute points along
the geodesic and use Line
in Graphics3D
? I know how to do the latter:
Image from a MathOverflow question.
I would like the ability to rotate the 3D object with the mouse, which seems not possible with
GeoGraphics
? But it seems so inefficient to represent geodesics
by lists of 3D points when there is a GeoPath
primitive.
Answered by J.M.'s link to his BSplineCurve
arcs code: