TUTORIAL
Import Image
img = Import["https://i.sstatic.net/xzcUg.jpg"]
Split into Components
Using this approach (credit: nikie):
m = MorphologicalComponents[Binarize@ColorNegate[ColorConvert[img, "Grayscale"]]];
Colorize[m]
components = ComponentMeasurements[{m, img}, {"Area", "BoundingBox"}, #1 > 100 &];
trim = ImageTrim[img, #] & /@ components[[All, 2, 2]]
There's a problem with trim[[3]]
and trim[[4]]
, so:
Trim Component nr 3
trim[[3]] = RemoveBackground @ DeleteSmallComponents @ RemoveBackground @ trim[[3]]
Trim Component nr 4
trim[[4]] = RemoveBackground @ DeleteSmallComponents @ RemoveBackground @ trim[[4]]
Component Images
trim
dim = ImageDimensions /@ trim
{{299, 272}, {301, 256}, {262, 231}, {262, 253}, {302, 255}, {281,
269}, {261, 252}, {261, 231}}
ListAnimate @ trim
trim = ImageResize[#, {304, 270}] & /@ trim
I decided on the above {304, 270}
so that 304
will be easily divisible by 8 later.
dim = ImageDimensions /@ trim
ListAnimate @ trim
Image Cuts
This is the proper part; I made it very crude just to show the approach and how does it work. The details, like the number of slices, their widths and heights etc. should be thought through.
cuts = Plus[#, {1, 0}] & /@ Partition[FindDivisions[{1, 304, 38}, 8], 2, 1]
{{1, 38}, {39, 76}, {77, 114}, {115, 152}, {153, 190}, {191,
228}, {229, 266}, {267, 304}}
slices = Table[ImageTake[trim[[i]], {1, 270}, #] & /@ cuts, {i, 8}]
Reassemble
reas = Flatten @ Table[Flatten[slices][[i ;; 64 ;; 8]], {i, 8}]
reas2 = ImageAssemble[ConformImages @ reas]
Moving Window
ImageDimensions @ reas2
{2432, 270}
window = ImageAssemble @
Table[ImagePad[#, {{38, 0}, {0, 0}}, Directive@Transparent] & @
ImageResize[Graphics[Rectangle[]], {304 - 38, 270}], 8]
Overlay[{reas2, window}]
Slide
Make a set of windows:
windows =
Table[ImageAssemble @
RotateRight[First @ ImagePartition[window, {38, 270}], i], {i, 0, 7}]
Make a set of Overlay
s:
seq = Overlay[{reas2, #}] & /@ windows
Finally:
ListAnimate @ seq
The last gif doesn't really look like a flying bird due to the ratios etc. So now I'll repeat the steps from Image Cuts on with modifications to make it look nicer.
Image Cuts
Let's stick to the width of each component equal to 304
;
Divisors @ 304
{1, 2, 4, 8, 16, 19, 38, 76, 152, 304}
Let's make 16
slices of each component, each slice be of width 19
pixels:
cuts = Plus[#, {1, 0}] & /@ Partition[FindDivisions[{1, 304, 19}, 16], 2, 1]
{{1, 19}, {20, 38}, {39, 57}, {58, 76}, {77, 95}, {96, 114}, {115,
133}, {134, 152}, {153, 171}, {172, 190}, {191, 209}, {210,
228}, {229, 247}, {248, 266}, {267, 285}, {286, 304}}
slices = Table[ImageTake[trim[[i]], {1, 270}, #] & /@ cuts, {i, 8}]
Reassemble
There are
Length @ Flatten @ slices
128
slices, so
reas = Flatten @ Table[Flatten[slices][[i ;; 128 ;; 16]], {i, 16}]
reas2 = ImageAssemble[ConformImages @ reas]
But here the image is stretched only horizontally, which makes it unproportional. Since
ImageDimensions @ reas2
{2432, 270}
where $2432=304\times 8$, we need to ImageResize
the image also vertically by a factor of 8
:
reas2 = ImageResize[reas2, {2432, 270*8}]
Moving Window
Now the same trick with window
:
window = ImageAssemble @
Table[ImagePad[#, {{19, 0}, {0, 0}}, Directive@Transparent] & @
ImageResize[Graphics[Rectangle[]], {304/2 - 19, 270 8}], 16]
Note that I'm quite insane, because
ImageDimensions @ window
{2432, 2160}
(i.e., a resolution of a not bad TV ;)
The Overlay
of two images looks nice:
Overlay[{reas2, window}]
Slide
The same as before:
windows =
Table[ImageAssemble @
RotateRight[First @ ImagePartition[window, {19, 270 8}], i], {i, 0, 7}]
seq = Overlay[{reas2, #}] & /@ windows
and finally
gif3 = ListAnimate@seq
Unfortunately, the gif is too big (2.3 MB) to upload it here, so you can see it on imgur: https://i.sstatic.net/3bu2O.jpg
Smaller-sized gif
The high-resolution (i.e., final reas2
and window
) should be perfect if one would really want to print it like on the YT video. To make a reasonable-size gif, let's resize reas2
and windows
:
reas3 = ImageResize[reas2, {304, 270}]
windows2 = ImageResize[#, {304, 270}] & /@ windows
seq2 = Overlay[{reas3, #}] & /@ windows2
ListAnimate @ seq2
and the gif is exported with
Export["gif4.gif", seq2, "DisplayDurations" -> 0.25]
There's also this YT video showing how to draw a pacman by hand. That approach is equivalent to taking only four components, meaning that the black lines were 3x thicker than the transparent one (I refer to the window
now), i.e. 75% of the window is black. In the above bird, $7/8=87.5\%$ is black, so there's not much space left to see the actual figure. So I'd say that the fewer the component images, the better. And also the animation rate is crucial.
(I now think that maybe Gray
instead of Black
would be better for the bird's window
...)
Due to an invitation by Vitaliy Kaurov (thanks!), this answer has been also cross posted on http://community.wolfram.com/groups/-/m/t/980590?p_p_auth=QTOfV64I and chosen to be among the Staff Picks.