I wanted to make some changes inside a MeshRegion today and found that unlike Graphics objects, it can't be done directly because it is atomic (AtomQ returns true).

The functionalities I came across so far won't be effected if it is not atomic, even the MeshRegion[something]["Properties"] can be achieved like FittedModel, which is not atomic. Being atomic, operations like changing something inside, retrieve information other than coordinates(MeshCoordinates) become difficult.

I would like to know what is the advantage/motivation to make it atomic.


Your Answer

By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy

Browse other questions tagged or ask your own question.