We’re rewarding the question askers & reputations are being recalculated! Read more.
3 added 13 characters in body
source | link

Thought I would add after looking at this quite a bit later. The numbers you use to generate the random ellipsoid orientation isare not truly random. You are missing a factor of pi/2$\pi/2$ in the 4th argument in the table.

When generating the table, use this instead to get truly random ellipsoids:

 ellipsoid @@@ Table[{x, x, 10 {x, x, x}, pi/2*x, {x, x, x}} /. x :> RandomReal[]
                     , {111}] // Graphics3D // AbsoluteTiming

All I added was a factor of pi$\pi$ in the 4th argument of ellipsoid in the table being generated. This will give you random radian values from 0$0$ to pi/2$\pi/2$.

Thought I would add after looking at this quite a bit later. The numbers you use to generate the random ellipsoid orientation is not truly random. You are missing a factor of pi/2 in the 4th argument in the table.

When generating the table use this instead to get truly random ellipsoids:

 ellipsoid @@@ Table[{x, x, 10 {x, x, x}, pi/2*x, {x, x, x}} /. x :> RandomReal[]
                     , {111}] // Graphics3D // AbsoluteTiming

All I added was a factor of pi in the 4th argument of ellipsoid in the table being generated. This will give you random radian values from 0 to pi/2.

Thought I would add after looking at this quite a bit later. The numbers you use to generate the random ellipsoid orientation are not truly random. You are missing a factor of $\pi/2$ in the 4th argument in the table.

When generating the table, use this instead to get truly random ellipsoids:

 ellipsoid @@@ Table[{x, x, 10 {x, x, x}, pi/2*x, {x, x, x}} /. x :> RandomReal[]
                     , {111}] // Graphics3D // AbsoluteTiming

All I added was a factor of $\pi$ in the 4th argument of ellipsoid in the table being generated. This will give you random radian values from $0$ to $\pi/2$.

2 added 8 characters in body
source | link

Thought I would add after looking at this quite a bit later. The numbers you use to generate the random ellipsoid orientation is not truly random. You are missing a factor of pi/2 in the 4th argument in the table.

When generating the table use this instead to get truly random ellipsoids:

ellipsoid @@@ Table[{x, x, 10 {x, x, x}, pi/2*x, {x, x, x}} /. x :> RandomReal[] , {111}] // Graphics3D // AbsoluteTiming

 ellipsoid @@@ Table[{x, x, 10 {x, x, x}, pi/2*x, {x, x, x}} /. x :> RandomReal[]
                     , {111}] // Graphics3D // AbsoluteTiming

All I added was a factor of pi in the 4th argument of ellipsoid in the table being generated. This will give you random radian values from 0 to pi/2.

Thought I would add after looking at this quite a bit later. The numbers you use to generate the random ellipsoid orientation is not truly random. You are missing a factor of pi/2 in the 4th argument in the table.

When generating the table use this instead to get truly random ellipsoids:

ellipsoid @@@ Table[{x, x, 10 {x, x, x}, pi/2*x, {x, x, x}} /. x :> RandomReal[] , {111}] // Graphics3D // AbsoluteTiming

All I added was a factor of pi in the 4th argument of ellipsoid in the table being generated. This will give you random radian values from 0 to pi/2.

Thought I would add after looking at this quite a bit later. The numbers you use to generate the random ellipsoid orientation is not truly random. You are missing a factor of pi/2 in the 4th argument in the table.

When generating the table use this instead to get truly random ellipsoids:

 ellipsoid @@@ Table[{x, x, 10 {x, x, x}, pi/2*x, {x, x, x}} /. x :> RandomReal[]
                     , {111}] // Graphics3D // AbsoluteTiming

All I added was a factor of pi in the 4th argument of ellipsoid in the table being generated. This will give you random radian values from 0 to pi/2.

1
source | link

Thought I would add after looking at this quite a bit later. The numbers you use to generate the random ellipsoid orientation is not truly random. You are missing a factor of pi/2 in the 4th argument in the table.

When generating the table use this instead to get truly random ellipsoids:

ellipsoid @@@ Table[{x, x, 10 {x, x, x}, pi/2*x, {x, x, x}} /. x :> RandomReal[] , {111}] // Graphics3D // AbsoluteTiming

All I added was a factor of pi in the 4th argument of ellipsoid in the table being generated. This will give you random radian values from 0 to pi/2.