Timeline for How can I draw the Olympic rings with Mathematica?
Current License: CC BY-SA 3.0
7 events
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Aug 1, 2012 at 11:20 | comment | added | J. M.'s missing motivation♦ |
Oh, I forgot: x / Norm[x] is the same as Normalize[x] .
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Jul 31, 2012 at 16:41 | comment | added | whuber | @Trevor The model needs no anti-aliasing; in fact, the concept doesn't even apply. But for sure the rendering used could use some anti-aliasing. Some good solutions have been posted at mathematica.stackexchange.com/questions/198/antialiasing-in-3d. | |
Jul 31, 2012 at 16:37 | comment | added | Trevor Boyd Smith | that 3d model needs some anti-aliasing... badly. | |
Jul 31, 2012 at 12:44 | comment | added | J. M.'s missing motivation♦ |
Oh, right. I use Lighting -> "Neutral" myself when using Glow[] , but that works, too.
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Jul 31, 2012 at 12:43 | comment | added | whuber |
@J.M. That's a cool effect: to make it look right, you have to (1) use the correct colors (as in jVincent's reply) and (2) turn the lighting off (Lighting->None in Graphics3D ).
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Jul 31, 2012 at 10:44 | comment | added | J. M.'s missing motivation♦ |
If desired, one could do Riffle[Glow /@ colors, rings] .
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Jul 31, 2012 at 4:01 | history | answered | whuber | CC BY-SA 3.0 |