Timeline for Performance tuning for game solving (peg solitaire | senku)
Current License: CC BY-SA 3.0
6 events
when toggle format | what | by | license | comment | |
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Jun 14, 2012 at 14:25 | comment | added | whuber | There's also a deeper symmetry: the game is reversible and the roles of spaces and pieces can be reversed, too. | |
Jun 13, 2012 at 17:27 | comment | added | Dr. belisarius | @Sjoerd I think the Dihedral group D4/8 is a good candidate | |
Jun 13, 2012 at 14:50 | history | edited | Dr. belisarius | CC BY-SA 3.0 |
added 14 characters in body
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Jun 13, 2012 at 14:48 | comment | added | Dr. belisarius | @Sjoerd And there there are also reflection symmetries ... | |
Jun 13, 2012 at 14:36 | comment | added | Sjoerd C. de Vries | I thought about isomorphisms too. With the four-fold rotation symmetry of the starting position that would be a natural thing to do. I didn't go that way because it is my intuition that later on in the combinatorial explosion of this game symmetry will be less prominent and you don't gain sufficiently by pruning them. I may be wrong there. | |
Jun 13, 2012 at 1:04 | history | answered | Dr. belisarius | CC BY-SA 3.0 |