Timeline for Creating new graphics primitive (EdgeForm, FaceForm)
Current License: CC BY-SA 3.0
5 events
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Apr 13, 2017 at 12:55 | history | edited | CommunityBot |
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Dec 13, 2013 at 20:31 | comment | added | Szabolcs | @halirutan Not being able to access it might turn out to be a more serious problem when trying to write an exporter to another format which doesn't directly map to Mma's graphics representation. | |
Dec 13, 2013 at 16:14 | vote | accept | halirutan | ||
Dec 13, 2013 at 16:14 | comment | added | halirutan |
I haven't considered FilledCurve because I was disappointed that there seems to be no way to access the current state of a Graphics in between the drawing steps. I was particularly interested in this because in OpenGL this is possible for textures, colors, etc. I know hacks around this, but I was really curious that no one seems to miss this. Your answer is nevertheless the most direct way in this case. +1
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Dec 13, 2013 at 9:48 | history | answered | Simon Woods | CC BY-SA 3.0 |