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Apr 13, 2017 at 12:55 history edited CommunityBot
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Dec 13, 2013 at 20:31 comment added Szabolcs @halirutan Not being able to access it might turn out to be a more serious problem when trying to write an exporter to another format which doesn't directly map to Mma's graphics representation.
Dec 13, 2013 at 16:14 vote accept halirutan
Dec 13, 2013 at 16:14 comment added halirutan I haven't considered FilledCurve because I was disappointed that there seems to be no way to access the current state of a Graphics in between the drawing steps. I was particularly interested in this because in OpenGL this is possible for textures, colors, etc. I know hacks around this, but I was really curious that no one seems to miss this. Your answer is nevertheless the most direct way in this case. +1
Dec 13, 2013 at 9:48 history answered Simon Woods CC BY-SA 3.0