Timeline for Is it possible to manipulate a graphics object with 3 rotation transforms simultaneously?
Current License: CC BY-SA 3.0
6 events
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Oct 9, 2013 at 13:18 | comment | added | bill s |
@Michael E2 You are correct in that these are TransformationFunctions (and not, strictly speaking, the matrices themselves). For example, Dot does not work in all cases: you cannot take the product of a RotationMatrix and a vector. I don't recall when I first saw this.
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Oct 9, 2013 at 12:27 | vote | accept | Brady Hunt | ||
Oct 9, 2013 at 12:27 | vote | accept | Brady Hunt | ||
Oct 9, 2013 at 12:27 | |||||
Oct 9, 2013 at 12:26 | comment | added | Brady Hunt | This is very insightful! Makes a lot of sense now. Thank you! | |
Oct 9, 2013 at 10:22 | comment | added | Michael E2 |
Interesting. Strictly speaking, a transform is a TransformationFunction of a matrix, and I had always used TransformationMatrix to get the matrix to work with. The manual does not seem to include your usage of Dot . Is it documented or did you just happen on it some way?
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Oct 9, 2013 at 4:06 | history | answered | bill s | CC BY-SA 3.0 |