Timeline for Meaning of backtick in floating-point literal
Current License: CC BY-SA 3.0
16 events
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Nov 9, 2023 at 23:27 | comment | added | Artes |
@PaulCommentary Programatically one can find many ways and I'm not going to list them all, I recommend doing it manually: press ctrl+f write the bactick in the window find and in the window replace don't write anything then continue pressing replace and find next until you complete your task.
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Nov 9, 2023 at 17:53 | comment | added | PaulCommentary | Very helpful. A related question. Suppose I copy output and want to paste it somewhere WITHOUT the backticks. What is the best way? | |
Jul 7, 2018 at 12:17 | review | Suggested edits | |||
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Mar 19, 2012 at 1:21 | comment | added | Daniel Lichtblau |
@Artes Oops. I had typed $MachinePrecision . That dollar signs, apparently get munged. I might have caught it in a response. But not a comment, as they don't show what the result will look like.
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Mar 18, 2012 at 8:45 | comment | added | Artes |
@DanielLichtblau I have rather different observation : MachinePrecision === N[MachinePrecision] yields False while MachinePrecision == N[MachinePrecision] yields True . The same with E and Pi .
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Mar 18, 2012 at 3:09 | comment | added | Daniel Lichtblau |
No need to numerically evaluate MachinePrecision . $MachinePrecision serves that purpose. In[14]:= $MachinePrecision === N[MachinePrecision] Out[14]= True
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Mar 15, 2012 at 0:46 | comment | added | Artes | You are welcome, I'm glad I could help. | |
Mar 15, 2012 at 0:45 | comment | added | Joseph O'Rourke | This is indeed a very educational answer, Artes---Thanks! | |
Mar 15, 2012 at 0:42 | comment | added | Joseph O'Rourke | @Szaboics: Thanks, that makes sense! | |
Mar 14, 2012 at 5:55 | comment | added | Szabolcs |
@Joseph MachinePrecision is a symbolic constant like Pi and E . You can see its value using N[MachinePresicion] as well. This is what Artes did with Precision[1/3 // N] // N . Rounding gives the approximate (integer) number of digits of precision it corresponds to.
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Mar 14, 2012 at 5:33 | history | edited | Artes | CC BY-SA 3.0 |
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Mar 14, 2012 at 2:24 | history | edited | Artes | CC BY-SA 3.0 |
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Mar 14, 2012 at 1:26 | history | edited | Artes | CC BY-SA 3.0 |
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Mar 14, 2012 at 1:10 | comment | added | Joseph O'Rourke | Thank you! Strange that one needs to round MachinePrecision to see its value. | |
Mar 14, 2012 at 1:02 | history | edited | Artes | CC BY-SA 3.0 |
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Mar 14, 2012 at 0:49 | history | answered | Artes | CC BY-SA 3.0 |