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Dec 11, 2020 at 17:30 history edited chris CC BY-SA 4.0
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Dec 11, 2020 at 14:41 comment added CA Trevillian @yarchik it seems that, to my understanding, what you’re asking for is dependent upon the domain of the plane you’re displaying relative to the range chosen for the RandomReal function being used.
Dec 11, 2020 at 11:55 comment added yarchik I am wondering, your function is everywhere hilly. Can one use your method to have essentially a flat plane with some random bumps here and there?
Dec 9, 2020 at 19:08 vote accept Cham
Dec 9, 2020 at 19:08 comment added Cham Ok, it's trivial: SeedRandom[0]. Sorry for this. But your answer is awesome!
Dec 9, 2020 at 19:00 comment added Cham What to add, if you need the random bumps to stay the same, after a first pass?
Dec 9, 2020 at 18:33 history edited chris CC BY-SA 4.0
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Dec 9, 2020 at 18:30 comment added Cham I think it's a proper solution! Thanks a lot! I'll mark your answer after a while, in case someone else find something prettier.
Dec 9, 2020 at 18:14 history answered chris CC BY-SA 4.0