Timeline for How to define a smooth function of random bumps in a plane?
Current License: CC BY-SA 4.0
9 events
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Dec 11, 2020 at 17:30 | history | edited | chris | CC BY-SA 4.0 |
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Dec 11, 2020 at 14:41 | comment | added | CA Trevillian |
@yarchik it seems that, to my understanding, what you’re asking for is dependent upon the domain of the plane you’re displaying relative to the range chosen for the RandomReal function being used.
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Dec 11, 2020 at 11:55 | comment | added | yarchik | I am wondering, your function is everywhere hilly. Can one use your method to have essentially a flat plane with some random bumps here and there? | |
Dec 9, 2020 at 19:08 | vote | accept | Cham | ||
Dec 9, 2020 at 19:08 | comment | added | Cham | Ok, it's trivial: SeedRandom[0]. Sorry for this. But your answer is awesome! | |
Dec 9, 2020 at 19:00 | comment | added | Cham | What to add, if you need the random bumps to stay the same, after a first pass? | |
Dec 9, 2020 at 18:33 | history | edited | chris | CC BY-SA 4.0 |
added 430 characters in body
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Dec 9, 2020 at 18:30 | comment | added | Cham | I think it's a proper solution! Thanks a lot! I'll mark your answer after a while, in case someone else find something prettier. | |
Dec 9, 2020 at 18:14 | history | answered | chris | CC BY-SA 4.0 |