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Aug 9, 2020 at 6:00 history tweeted twitter.com/StackMma/status/1292339842538405888
Jun 10, 2020 at 22:40 history became hot network question
Jun 10, 2020 at 15:59 comment added MarcoB Related? (111945)
Jun 10, 2020 at 15:29 answer added flinty timeline score: 7
Jun 10, 2020 at 15:19 comment added C. E. You have probably specified the surfaces so that they are exactly the same distance away from the camera. In that case it's impossible for Mathematica to know what it is you want. To resolve that, you only have to add a negligible offset to one of the surfaces to indicate to Mathematica which surface is supposed to be perceived as being closer to the camera. For example, in flinty's example you may change the second parameter of the red cube to {1, 1, 1} + 0.0001 to fix the issue.
Jun 10, 2020 at 15:14 comment added flinty This looks like z-fighting, see here: en.wikipedia.org/wiki/Z-fighting The effect is hard to avoid and is very pronounced in this example: Graphics3D[{Green, Cuboid[{0, 0, 0}, {1, 1, 1}], Red, Cuboid[{1/2, 1/2, 1/2}, {1, 1, 1}]}]
Jun 10, 2020 at 14:43 comment added kirma Please provide example code so we can easily reproduce the issue.
Jun 10, 2020 at 14:41 review First posts
Jun 10, 2020 at 14:53
Jun 10, 2020 at 14:40 history asked Matt Roberts CC BY-SA 4.0