3 deleted 1 character in body
source | link

An approach without using Texture:

  1. Use M.R.'s ImportString[ExportString[..., "PDF"], "PDF", "TextMode" -> "Outlines"] trick to make your text into a list of FilledCurves.
  2. Use the function filledCurveToPolygons3D this answer by Simon Woods to convert FilledCurves to polygons in 3D
  3. Use NDSolve`FEM`GraphicsPrimitiveToGraphicsComplex to convert graphics primitives to GraphicsComplex
  4. Use the function rescale below to Rescale the coordinates of the primitives from the previous step to place them in the appropriate positions in the input Graphics3D.

Using text and o from @M.R.'s answer:

gc3d = NDSolve`FEM`GraphicsPrimitiveToGraphicsComplex[Cases[text /. 
     f_FilledCurve :> filledCurveToPolygons3D[f], _Polygon, Infinity]];

rescale[ranges_, style___ : FaceForm[Red]] := # /. 
    GraphicsComplex[c_, prims___] :>  GraphicsComplex[
      Transpose[Table[Rescale[Transpose[c][[i]], 
         Through[{Min, Max}@Transpose[c][[i]]], ranges[[i]]], {i, 1, 3}]], 
     {style, prims}] &;

ranges1 = {{-3.6, 3.6}, {2.5, 3.3}, {1.001, 1.001}};
ranges2 = {{-3.6, 3.6}, {3.5, 4.5}, {1.001, 1.001}}
ranges3 = {{-3.6, -3.6}, {56.5, 6.5}, {1.001, 1.001}};
Show[Graphics3D[rescale[ranges1] @ gc3d], 
 Graphics3D[rescale[ranges2, EdgeForm[], FaceForm[Blue]] @ gc3d], 
 Graphics3D[rescale[ranges3, EdgeForm[], FaceForm[Yellow]] @ gc3d], o]

enter image description hereenter image description here

An approach without using Texture:

  1. Use M.R.'s ImportString[ExportString[..., "PDF"], "PDF", "TextMode" -> "Outlines"] trick to make your text into a list of FilledCurves.
  2. Use the function filledCurveToPolygons3D this answer by Simon Woods to convert FilledCurves to polygons in 3D
  3. Use NDSolve`FEM`GraphicsPrimitiveToGraphicsComplex to convert graphics primitives to GraphicsComplex
  4. Use the function rescale below to Rescale the coordinates of the primitives from the previous step to place them in the appropriate positions in the input Graphics3D.

Using text and o from @M.R.'s answer:

gc3d = NDSolve`FEM`GraphicsPrimitiveToGraphicsComplex[Cases[text /. 
     f_FilledCurve :> filledCurveToPolygons3D[f], _Polygon, Infinity]];

rescale[ranges_, style___ : FaceForm[Red]] := # /. 
    GraphicsComplex[c_, prims___] :>  GraphicsComplex[
      Transpose[Table[Rescale[Transpose[c][[i]], 
         Through[{Min, Max}@Transpose[c][[i]]], ranges[[i]]], {i, 1, 3}]], 
     {style, prims}] &;

ranges1 = {{-3.6, 3.6}, {2.5, 3.3}, {1.001, 1.001}};
ranges2 = {{-3.6, 3.6}, {3.5, 4.5}, {1.001, 1.001}}
ranges3 = {{-3.6, 3.6}, {5., 6.5}, {1.001, 1.001}};
Show[Graphics3D[rescale[ranges1] @ gc3d], 
 Graphics3D[rescale[ranges2, EdgeForm[], FaceForm[Blue]] @ gc3d], 
 Graphics3D[rescale[ranges3, EdgeForm[], FaceForm[Yellow]] @ gc3d], o]

enter image description here

An approach without using Texture:

  1. Use M.R.'s ImportString[ExportString[..., "PDF"], "PDF", "TextMode" -> "Outlines"] trick to make your text into a list of FilledCurves.
  2. Use the function filledCurveToPolygons3D this answer by Simon Woods to convert FilledCurves to polygons in 3D
  3. Use NDSolve`FEM`GraphicsPrimitiveToGraphicsComplex to convert graphics primitives to GraphicsComplex
  4. Use the function rescale below to Rescale the coordinates of the primitives from the previous step to place them in the appropriate positions in the input Graphics3D.

Using text and o from @M.R.'s answer:

gc3d = NDSolve`FEM`GraphicsPrimitiveToGraphicsComplex[Cases[text /. 
     f_FilledCurve :> filledCurveToPolygons3D[f], _Polygon, Infinity]];

rescale[ranges_, style___ : FaceForm[Red]] := # /. 
    GraphicsComplex[c_, prims___] :>  GraphicsComplex[
      Transpose[Table[Rescale[Transpose[c][[i]], 
         Through[{Min, Max}@Transpose[c][[i]]], ranges[[i]]], {i, 1, 3}]], 
     {style, prims}] &;

ranges1 = {{-3.6, 3.6}, {2.5, 3.3}, {1.001, 1.001}};
ranges2 = {{-3.6, 3.6}, {3.5, 4.5}, {1.001, 1.001}}
ranges3 = {{3.6, -3.6}, {6.5, 5}, {1.001, 1.001}};
Show[Graphics3D[rescale[ranges1] @ gc3d], 
 Graphics3D[rescale[ranges2, EdgeForm[], FaceForm[Blue]] @ gc3d], 
 Graphics3D[rescale[ranges3, EdgeForm[], FaceForm[Yellow]] @ gc3d], o]

enter image description here

2 added 263 characters in body
source | link

An approach without using Texture:

  1. Use M.R.'s ImportString[ExportString[..., "PDF"], "PDF", "TextMode" -> "Outlines"] trick to make your text into a list of FilledCurves.
  2. Use the function filledCurveToPolygons3D this answer by Simon Woods to convert FilledCurves to polygons in 3D
  3. Use NDSolve`FEM`GraphicsPrimitiveToGraphicsComplex to convert graphics primitives to GraphicsComplex
  4. Use the function rescale below to Rescale the coordinates of the primitives from the previous step to place them in the appropriate positions in the input Graphics3D.

Using text and o from @M.R.'s answer:

gc3d = NDSolve`FEM`GraphicsPrimitiveToGraphicsComplex[Cases[text /. 
     f_FilledCurve :> filledCurveToPolygons3D[f], _Polygon, Infinity]];

rescale[ranges_, style___ : FaceForm[Red]] := # /. 
    GraphicsComplex[c_, prims___] :>  GraphicsComplex[
      Transpose[Table[Rescale[Transpose[c][[i]], 
         Through[{Min, Max}@Transpose[c][[i]]], ranges[[i]]], {i, 1, 3}]], 
     {style, prims}] &;

rangesranges1 = {{-3.6, 3.6}, {2.5, 3.3}, {1.001, 1.001}};
Show[Graphics3D[rescale[ranges]ranges2 = {{-3.6, 3.6}, {3.5, 4.5}, {1.001, 1.001}}
ranges3 = {{-3.6, 3.6}, {5., 6.5}, {1.001, 1.001}};
Show[Graphics3D[rescale[ranges1] @ gc3d], 
 Graphics3D[rescale[ranges2, EdgeForm[], FaceForm[Blue]] @ gc3d], 
 Graphics3D[rescale[ranges3, EdgeForm[], FaceForm[Yellow]] @ gc3d], o]

enter image description hereenter image description here

An approach without using Texture:

  1. Use M.R.'s ImportString[ExportString[..., "PDF"], "PDF", "TextMode" -> "Outlines"] trick to make your text into a list of FilledCurves.
  2. Use the function filledCurveToPolygons3D this answer by Simon Woods to convert FilledCurves to polygons in 3D
  3. Use NDSolve`FEM`GraphicsPrimitiveToGraphicsComplex to convert graphics primitives to GraphicsComplex
  4. Use the function rescale below to Rescale the coordinates of the primitives from the previous step to place them in the appropriate positions in the input Graphics3D.

Using text and o from @M.R.'s answer:

gc3d = NDSolve`FEM`GraphicsPrimitiveToGraphicsComplex[Cases[text /. 
     f_FilledCurve :> filledCurveToPolygons3D[f], _Polygon, Infinity]];

rescale[ranges_, style___ : FaceForm[Red]] := # /. 
    GraphicsComplex[c_, prims___] :>  GraphicsComplex[
      Transpose[Table[Rescale[Transpose[c][[i]], 
         Through[{Min, Max}@Transpose[c][[i]]], ranges[[i]]], {i, 1, 3}]], 
     {style, prims}] &;

ranges = {{-3.6, 3.6}, {2.5, 3.3}, {1.001, 1.001}};
Show[Graphics3D[rescale[ranges] @ gc3d], o]

enter image description here

An approach without using Texture:

  1. Use M.R.'s ImportString[ExportString[..., "PDF"], "PDF", "TextMode" -> "Outlines"] trick to make your text into a list of FilledCurves.
  2. Use the function filledCurveToPolygons3D this answer by Simon Woods to convert FilledCurves to polygons in 3D
  3. Use NDSolve`FEM`GraphicsPrimitiveToGraphicsComplex to convert graphics primitives to GraphicsComplex
  4. Use the function rescale below to Rescale the coordinates of the primitives from the previous step to place them in the appropriate positions in the input Graphics3D.

Using text and o from @M.R.'s answer:

gc3d = NDSolve`FEM`GraphicsPrimitiveToGraphicsComplex[Cases[text /. 
     f_FilledCurve :> filledCurveToPolygons3D[f], _Polygon, Infinity]];

rescale[ranges_, style___ : FaceForm[Red]] := # /. 
    GraphicsComplex[c_, prims___] :>  GraphicsComplex[
      Transpose[Table[Rescale[Transpose[c][[i]], 
         Through[{Min, Max}@Transpose[c][[i]]], ranges[[i]]], {i, 1, 3}]], 
     {style, prims}] &;

ranges1 = {{-3.6, 3.6}, {2.5, 3.3}, {1.001, 1.001}};
ranges2 = {{-3.6, 3.6}, {3.5, 4.5}, {1.001, 1.001}}
ranges3 = {{-3.6, 3.6}, {5., 6.5}, {1.001, 1.001}};
Show[Graphics3D[rescale[ranges1] @ gc3d], 
 Graphics3D[rescale[ranges2, EdgeForm[], FaceForm[Blue]] @ gc3d], 
 Graphics3D[rescale[ranges3, EdgeForm[], FaceForm[Yellow]] @ gc3d], o]

enter image description here

1
source | link

An approach without using Texture:

  1. Use M.R.'s ImportString[ExportString[..., "PDF"], "PDF", "TextMode" -> "Outlines"] trick to make your text into a list of FilledCurves.
  2. Use the function filledCurveToPolygons3D this answer by Simon Woods to convert FilledCurves to polygons in 3D
  3. Use NDSolve`FEM`GraphicsPrimitiveToGraphicsComplex to convert graphics primitives to GraphicsComplex
  4. Use the function rescale below to Rescale the coordinates of the primitives from the previous step to place them in the appropriate positions in the input Graphics3D.

Using text and o from @M.R.'s answer:

gc3d = NDSolve`FEM`GraphicsPrimitiveToGraphicsComplex[Cases[text /. 
     f_FilledCurve :> filledCurveToPolygons3D[f], _Polygon, Infinity]];

rescale[ranges_, style___ : FaceForm[Red]] := # /. 
    GraphicsComplex[c_, prims___] :>  GraphicsComplex[
      Transpose[Table[Rescale[Transpose[c][[i]], 
         Through[{Min, Max}@Transpose[c][[i]]], ranges[[i]]], {i, 1, 3}]], 
     {style, prims}] &;

ranges = {{-3.6, 3.6}, {2.5, 3.3}, {1.001, 1.001}};
Show[Graphics3D[rescale[ranges] @ gc3d], o]

enter image description here