3 deleted 1 character in body edited Jun 8 '18 at 11:36 kglr 218k1010 gold badges248248 silver badges499499 bronze badges An approach without using Texture: Use M.R.'s ImportString[ExportString[..., "PDF"], "PDF", "TextMode" -> "Outlines"] trick to make your text into a list of FilledCurves. Use the function filledCurveToPolygons3D this answer by Simon Woods to convert FilledCurves to polygons in 3D Use NDSolveFEMGraphicsPrimitiveToGraphicsComplex to convert graphics primitives to GraphicsComplex Use the function rescale below to Rescale the coordinates of the primitives from the previous step to place them in the appropriate positions in the input Graphics3D. Using text and o from @M.R.'s answer: gc3d = NDSolveFEMGraphicsPrimitiveToGraphicsComplex[Cases[text /. f_FilledCurve :> filledCurveToPolygons3D[f], _Polygon, Infinity]]; rescale[ranges_, style___ : FaceForm[Red]] := # /. GraphicsComplex[c_, prims___] :> GraphicsComplex[ Transpose[Table[Rescale[Transpose[c][[i]], Through[{Min, Max}@Transpose[c][[i]]], ranges[[i]]], {i, 1, 3}]], {style, prims}] &; ranges1 = {{-3.6, 3.6}, {2.5, 3.3}, {1.001, 1.001}}; ranges2 = {{-3.6, 3.6}, {3.5, 4.5}, {1.001, 1.001}} ranges3 = {{-3.6, -3.6}, {56.5, 6.5}, {1.001, 1.001}}; Show[Graphics3D[rescale[ranges1] @ gc3d], Graphics3D[rescale[ranges2, EdgeForm[], FaceForm[Blue]] @ gc3d], Graphics3D[rescale[ranges3, EdgeForm[], FaceForm[Yellow]] @ gc3d], o]  An approach without using Texture: Use M.R.'s ImportString[ExportString[..., "PDF"], "PDF", "TextMode" -> "Outlines"] trick to make your text into a list of FilledCurves. Use the function filledCurveToPolygons3D this answer by Simon Woods to convert FilledCurves to polygons in 3D Use NDSolveFEMGraphicsPrimitiveToGraphicsComplex to convert graphics primitives to GraphicsComplex Use the function rescale below to Rescale the coordinates of the primitives from the previous step to place them in the appropriate positions in the input Graphics3D. Using text and o from @M.R.'s answer: gc3d = NDSolveFEMGraphicsPrimitiveToGraphicsComplex[Cases[text /. f_FilledCurve :> filledCurveToPolygons3D[f], _Polygon, Infinity]]; rescale[ranges_, style___ : FaceForm[Red]] := # /. GraphicsComplex[c_, prims___] :> GraphicsComplex[ Transpose[Table[Rescale[Transpose[c][[i]], Through[{Min, Max}@Transpose[c][[i]]], ranges[[i]]], {i, 1, 3}]], {style, prims}] &; ranges1 = {{-3.6, 3.6}, {2.5, 3.3}, {1.001, 1.001}}; ranges2 = {{-3.6, 3.6}, {3.5, 4.5}, {1.001, 1.001}} ranges3 = {{-3.6, 3.6}, {5., 6.5}, {1.001, 1.001}}; Show[Graphics3D[rescale[ranges1] @ gc3d], Graphics3D[rescale[ranges2, EdgeForm[], FaceForm[Blue]] @ gc3d], Graphics3D[rescale[ranges3, EdgeForm[], FaceForm[Yellow]] @ gc3d], o]  An approach without using Texture: Use M.R.'s ImportString[ExportString[..., "PDF"], "PDF", "TextMode" -> "Outlines"] trick to make your text into a list of FilledCurves. Use the function filledCurveToPolygons3D this answer by Simon Woods to convert FilledCurves to polygons in 3D Use NDSolveFEMGraphicsPrimitiveToGraphicsComplex to convert graphics primitives to GraphicsComplex Use the function rescale below to Rescale the coordinates of the primitives from the previous step to place them in the appropriate positions in the input Graphics3D. Using text and o from @M.R.'s answer: gc3d = NDSolveFEMGraphicsPrimitiveToGraphicsComplex[Cases[text /. f_FilledCurve :> filledCurveToPolygons3D[f], _Polygon, Infinity]]; rescale[ranges_, style___ : FaceForm[Red]] := # /. GraphicsComplex[c_, prims___] :> GraphicsComplex[ Transpose[Table[Rescale[Transpose[c][[i]], Through[{Min, Max}@Transpose[c][[i]]], ranges[[i]]], {i, 1, 3}]], {style, prims}] &; ranges1 = {{-3.6, 3.6}, {2.5, 3.3}, {1.001, 1.001}}; ranges2 = {{-3.6, 3.6}, {3.5, 4.5}, {1.001, 1.001}} ranges3 = {{3.6, -3.6}, {6.5, 5}, {1.001, 1.001}}; Show[Graphics3D[rescale[ranges1] @ gc3d], Graphics3D[rescale[ranges2, EdgeForm[], FaceForm[Blue]] @ gc3d], Graphics3D[rescale[ranges3, EdgeForm[], FaceForm[Yellow]] @ gc3d], o]  2 added 263 characters in body edited Jun 8 '18 at 7:33 kglr 218k1010 gold badges248248 silver badges499499 bronze badges An approach without using Texture: Use M.R.'s ImportString[ExportString[..., "PDF"], "PDF", "TextMode" -> "Outlines"] trick to make your text into a list of FilledCurves. Use the function filledCurveToPolygons3D this answer by Simon Woods to convert FilledCurves to polygons in 3D Use NDSolveFEMGraphicsPrimitiveToGraphicsComplex to convert graphics primitives to GraphicsComplex Use the function rescale below to Rescale the coordinates of the primitives from the previous step to place them in the appropriate positions in the input Graphics3D. Using text and o from @M.R.'s answer: gc3d = NDSolveFEMGraphicsPrimitiveToGraphicsComplex[Cases[text /. f_FilledCurve :> filledCurveToPolygons3D[f], _Polygon, Infinity]]; rescale[ranges_, style___ : FaceForm[Red]] := # /. GraphicsComplex[c_, prims___] :> GraphicsComplex[ Transpose[Table[Rescale[Transpose[c][[i]], Through[{Min, Max}@Transpose[c][[i]]], ranges[[i]]], {i, 1, 3}]], {style, prims}] &; rangesranges1 = {{-3.6, 3.6}, {2.5, 3.3}, {1.001, 1.001}}; Show[Graphics3D[rescale[ranges]ranges2 = {{-3.6, 3.6}, {3.5, 4.5}, {1.001, 1.001}} ranges3 = {{-3.6, 3.6}, {5., 6.5}, {1.001, 1.001}}; Show[Graphics3D[rescale[ranges1] @ gc3d], Graphics3D[rescale[ranges2, EdgeForm[], FaceForm[Blue]] @ gc3d], Graphics3D[rescale[ranges3, EdgeForm[], FaceForm[Yellow]] @ gc3d], o]  An approach without using Texture: Use M.R.'s ImportString[ExportString[..., "PDF"], "PDF", "TextMode" -> "Outlines"] trick to make your text into a list of FilledCurves. Use the function filledCurveToPolygons3D this answer by Simon Woods to convert FilledCurves to polygons in 3D Use NDSolveFEMGraphicsPrimitiveToGraphicsComplex to convert graphics primitives to GraphicsComplex Use the function rescale below to Rescale the coordinates of the primitives from the previous step to place them in the appropriate positions in the input Graphics3D. Using text and o from @M.R.'s answer: gc3d = NDSolveFEMGraphicsPrimitiveToGraphicsComplex[Cases[text /. f_FilledCurve :> filledCurveToPolygons3D[f], _Polygon, Infinity]]; rescale[ranges_, style___ : FaceForm[Red]] := # /. GraphicsComplex[c_, prims___] :> GraphicsComplex[ Transpose[Table[Rescale[Transpose[c][[i]], Through[{Min, Max}@Transpose[c][[i]]], ranges[[i]]], {i, 1, 3}]], {style, prims}] &; ranges = {{-3.6, 3.6}, {2.5, 3.3}, {1.001, 1.001}}; Show[Graphics3D[rescale[ranges] @ gc3d], o]  An approach without using Texture: Use M.R.'s ImportString[ExportString[..., "PDF"], "PDF", "TextMode" -> "Outlines"] trick to make your text into a list of FilledCurves. Use the function filledCurveToPolygons3D this answer by Simon Woods to convert FilledCurves to polygons in 3D Use NDSolveFEMGraphicsPrimitiveToGraphicsComplex to convert graphics primitives to GraphicsComplex Use the function rescale below to Rescale the coordinates of the primitives from the previous step to place them in the appropriate positions in the input Graphics3D. Using text and o from @M.R.'s answer: gc3d = NDSolveFEMGraphicsPrimitiveToGraphicsComplex[Cases[text /. f_FilledCurve :> filledCurveToPolygons3D[f], _Polygon, Infinity]]; rescale[ranges_, style___ : FaceForm[Red]] := # /. GraphicsComplex[c_, prims___] :> GraphicsComplex[ Transpose[Table[Rescale[Transpose[c][[i]], Through[{Min, Max}@Transpose[c][[i]]], ranges[[i]]], {i, 1, 3}]], {style, prims}] &; ranges1 = {{-3.6, 3.6}, {2.5, 3.3}, {1.001, 1.001}}; ranges2 = {{-3.6, 3.6}, {3.5, 4.5}, {1.001, 1.001}} ranges3 = {{-3.6, 3.6}, {5., 6.5}, {1.001, 1.001}}; Show[Graphics3D[rescale[ranges1] @ gc3d], Graphics3D[rescale[ranges2, EdgeForm[], FaceForm[Blue]] @ gc3d], Graphics3D[rescale[ranges3, EdgeForm[], FaceForm[Yellow]] @ gc3d], o]  1 answered Jun 8 '18 at 7:18 kglr 218k1010 gold badges248248 silver badges499499 bronze badges An approach without using Texture: Use M.R.'s ImportString[ExportString[..., "PDF"], "PDF", "TextMode" -> "Outlines"] trick to make your text into a list of FilledCurves. Use the function filledCurveToPolygons3D this answer by Simon Woods to convert FilledCurves to polygons in 3D Use NDSolveFEMGraphicsPrimitiveToGraphicsComplex to convert graphics primitives to GraphicsComplex Use the function rescale below to Rescale the coordinates of the primitives from the previous step to place them in the appropriate positions in the input Graphics3D. Using text and o from @M.R.'s answer: gc3d = NDSolveFEMGraphicsPrimitiveToGraphicsComplex[Cases[text /. f_FilledCurve :> filledCurveToPolygons3D[f], _Polygon, Infinity]]; rescale[ranges_, style___ : FaceForm[Red]] := # /. GraphicsComplex[c_, prims___] :> GraphicsComplex[ Transpose[Table[Rescale[Transpose[c][[i]], Through[{Min, Max}@Transpose[c][[i]]], ranges[[i]]], {i, 1, 3}]], {style, prims}] &; ranges = {{-3.6, 3.6}, {2.5, 3.3}, {1.001, 1.001}}; Show[Graphics3D[rescale[ranges] @ gc3d], o]