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Jun 6, 2018 at 16:24 comment added MarcoB @StarBucK It turns out that the extra points are due to the calculation of vertex normals for the surface. See also: Why does Plot3D appear to traverse the points twice?. This seems really important in fact, and I wish the documentation mentioned it explicitly, since three quarters of the time spent in Plot3D with a non-trivial function seem to be due to these extra calculations. You can turn that off using NormalsFunction -> None. This may affect visual properties of the graphic, so test it out.
Jun 6, 2018 at 15:43 history edited MarcoB CC BY-SA 4.0
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Jun 6, 2018 at 10:43 comment added StarBucK @MarcoB do you think it could be something like by direction it is like x and -x are considered as two different directions ?
Jun 6, 2018 at 9:04 vote accept StarBucK
Jun 5, 2018 at 16:54 history edited StarBucK CC BY-SA 4.0
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Jun 5, 2018 at 16:54 comment added StarBucK @MarcoB Yes I have this option. I do another edit to show the exact line I have.
Jun 5, 2018 at 16:51 comment added MarcoB @StarBucK Have you tried to set MaxRecursion -> 0 as well? Note that PlotPoints sets how many initial sample points to use, before they are refined by internal adaptive procedures. MaxRecursions controls these internal procedures.
Jun 5, 2018 at 16:44 comment added AccidentalFourierTransform Hmm good question. I don't really know off the top of my head, but I'll think about it.
Jun 5, 2018 at 16:40 comment added StarBucK @AccidentalFourierTransform one little extra question : with PlotPoints->100 for my plot depending of two variables, mathematica doesn't use 100^2 points but 200^2. Isn't it supposed to use 100 sample points in each direction ? So 100 in x and 100 in y then 100*100 ? Why 200*200 ?
Jun 5, 2018 at 16:23 comment added AccidentalFourierTransform see mathematica.stackexchange.com/q/111051/34893
Jun 5, 2018 at 16:21 comment added StarBucK @AccidentalFourierTransform indeed now i think it works. Just to understand (i'm not sure to really understand the help page for :>), what does it exactly do in my example ? I know it is linked to a delay but with the -> what did the code do in this specific example ?
Jun 5, 2018 at 16:18 comment added AccidentalFourierTransform Note: EvaluationMonitor requires delayed rules, :> instead of ->.
Jun 5, 2018 at 16:15 history edited StarBucK CC BY-SA 4.0
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Jun 5, 2018 at 15:55 answer added AccidentalFourierTransform timeline score: 1
Jun 5, 2018 at 15:54 history edited Jason B. CC BY-SA 4.0
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Jun 5, 2018 at 15:41 history asked StarBucK CC BY-SA 4.0