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Dec 28, 2017 at 3:12 history edited LCarvalho
edited tags
May 26, 2017 at 11:19 history edited LCarvalho CC BY-SA 3.0
deleted 1 character in body
Nov 22, 2016 at 13:06 history edited LCarvalho CC BY-SA 3.0
added 1 character in body
Oct 27, 2016 at 20:30 history edited LCarvalho CC BY-SA 3.0
deleted 82 characters in body
Aug 19, 2016 at 9:39 history edited LCarvalho CC BY-SA 3.0
added 2 characters in body
Aug 16, 2016 at 20:55 vote accept LCarvalho
Aug 16, 2016 at 13:23 answer added Sumit timeline score: 22
Aug 16, 2016 at 10:24 answer added kirma timeline score: 32
Aug 16, 2016 at 9:51 comment added Kuba @LeandroMacieldeCarvalho what do you mean? p.s. also closely related: Community: Programming approach to solving "One Tough Puzzle"
Aug 16, 2016 at 9:42 comment added Kuba closely related: How to find alignments of interlocking shapes?
Aug 16, 2016 at 9:31 history edited LCarvalho CC BY-SA 3.0
added 30 characters in body
Aug 16, 2016 at 2:06 history tweeted twitter.com/StackMma/status/765369133311651841
Aug 16, 2016 at 1:44 history edited Wjx
edited tags
Aug 15, 2016 at 23:47 history edited m_goldberg CC BY-SA 3.0
edited title
Aug 15, 2016 at 22:34 comment added Jason B. @LeandroMacieldeCarvalho - Hope you don't mind the edits, I think this is an interesting problem
Aug 15, 2016 at 22:08 history edited Jason B. CC BY-SA 3.0
added 211 characters in body
Aug 15, 2016 at 21:31 comment added LCarvalho @Feyre Because normally work with this file type
Aug 15, 2016 at 21:22 history edited LCarvalho CC BY-SA 3.0
edited title; edited title
Aug 15, 2016 at 21:16 comment added Jason B. It was a bit of a pain, had to manually rearrange some indices, but I created 2D meshes from these files: meshes = << "http://pastebin.com/raw/zNxS87RP"
Aug 15, 2016 at 21:05 comment added Feyre Why are the MeshRegions in 3D?
Aug 15, 2016 at 21:01 comment added Jason B. Forget about the animation, it isn't necessary to state the question. Also, a better title might be "Can MMA put these puzzle pieces together". Finally, you should try to convert these files into 2D BoundaryMeshRegions first to make this easier.
Aug 15, 2016 at 20:46 history edited LCarvalho CC BY-SA 3.0
added 22 characters in body; deleted 15 characters in body
Aug 15, 2016 at 20:39 history edited LCarvalho CC BY-SA 3.0
edited body; deleted 1 character in body; deleted 1 character in body
Aug 15, 2016 at 20:38 history edited Jason B. CC BY-SA 3.0
added 38 characters in body
Aug 15, 2016 at 20:28 history asked LCarvalho CC BY-SA 3.0