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May 9, 2016 at 18:15 comment added Massimo Ortolano Thank you, the problem is that I don't want to have a smooth movement, because I want to show the phenomenon of aliasing, but for this I need exact timing: e.g., I'd like to show that with f=0.5 and fs=1 one gets exactly two points per period, the same two, and that for f=0.98 and fs=1 you get a backward motion with a period of exactly 50 s (it gets nowhere near this). But probably Animate has not enough control on the timing for such kind of animations (I'd like to show live these changes).
May 9, 2016 at 17:50 comment added Edmund Yes, moving through the animation variables at x times per second and painting the screen at x times per second should get it reasonable stationery. I do find it is extra jittery for higher values. The main point of the above is that your f and fs ranges are out of sync from the outset.
May 9, 2016 at 12:48 comment added Massimo Ortolano Rethinking about what you wrote in the second paragraph, it's not clear to me why you say "You will only get a stationary image when both f and fs equal 1". I think it should be stationary whenever f=fs, regardless of the value, and from a few experiments with the parameters it seems really like this, apart from the difference described in the question which appears to be computer dependent.
May 9, 2016 at 0:26 history answered Edmund CC BY-SA 3.0