Timeline for Figure in animated GIF is oscillating as it rotates
Current License: CC BY-SA 3.0
13 events
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Jun 16, 2020 at 9:23 | history | edited | CommunityBot |
Commonmark migration
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Feb 25, 2016 at 14:48 | vote | accept | ruima86 | ||
Feb 25, 2016 at 14:48 | comment | added | ruima86 |
Thank you very much. I think the problem also comes from the fact that I combine p1 and p2 into p. I tried show[p1,p2,...] instead of Show[p, ...] and get what I wanted.
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Feb 25, 2016 at 9:17 | comment | added | Yves Klett |
nice! There is also Arrowheads[Medium, Appearance -> "Projected"] for 2D arrowheads (I just put this here as a reminder).
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Feb 25, 2016 at 8:11 | history | edited | m_goldberg | CC BY-SA 3.0 |
Added further explanation
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Feb 25, 2016 at 8:00 | comment | added | m_goldberg | @YvesKlett. OK, I did it. I admit I was just being lazy. | |
Feb 25, 2016 at 7:58 | history | edited | m_goldberg | CC BY-SA 3.0 |
Improved arrows
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Feb 25, 2016 at 7:26 | comment | added | Yves Klett |
@m_goldberg it would be as simple as replacing Arrow by Arrow@Tube here: Arrow@Tube[{{0.4 Cos... (perhaps adding some Black on the way, too).
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Feb 25, 2016 at 7:21 | comment | added | m_goldberg | @YvesKlett. I agree. I didn't work on that part of problem. I think there already answers on the site that describe how to 3D primitives to make better 3D arrows. | |
Feb 25, 2016 at 6:19 | comment | added | Yves Klett | Perhaps the use of 3D arrow primitives would be useful to avoid the arrowheads spinning. | |
Feb 25, 2016 at 4:18 | history | edited | m_goldberg | CC BY-SA 3.0 |
deleted 6 characters in body
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Feb 25, 2016 at 4:13 | comment | added | tsuresuregusa | you are really fast... love the use of vp to vectorise the command. | |
Feb 25, 2016 at 4:08 | history | answered | m_goldberg | CC BY-SA 3.0 |