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Aug
23
comment Problem exporting and re-importing STL file
So... Is your conclusion that this should be tagged as Bug and reported to WR? If someone does it (the reporting, I mean; the tag is easy to check...), please announce it.
Aug
22
comment Problem exporting and re-importing STL file
Interesting enough, we can export and import just one Hexahedron at a time (which means that you could probably build a code with automatic multiple exports and imports). If you try to export only a, you receive an error saying that STL export is not implement for Graphics 3D, which is interesting since it omits that message when adding other Graphics3D, or exporting just b etc. I think this might be a "limitation" of export specifically with Hexahedron...
Aug
22
comment Problem With Mesh on 2D Plot
Since Directive can have whatever you want inside, as Opacity, etc., either we could have the same colour as default (but there might be strange nuances, like with colour functions, etc), and so, there would be no need to put the word Automatic, or it would probably be preferable a different syntax. Like Colour->Automatic (but this is no good since Directive ins't set by rules, or RGBColour[Automatic], or ColourAutomatic, etc. (my ideas are not the best...)
Aug
21
accepted Converting the units of an equation or expression (how to become 3 times heavier…)
Aug
21
comment Converting the units of an equation or expression (how to become 3 times heavier…)
Perfect clarification of the subject. Thank you. +1
Aug
21
revised Converting the units of an equation or expression (how to become 3 times heavier…)
added 537 characters in body
Aug
20
revised Converting the units of an equation or expression (how to become 3 times heavier…)
deleted 1526 characters in body
Aug
20
revised Converting the units of an equation or expression (how to become 3 times heavier…)
added 91 characters in body
Aug
20
revised Converting the units of an equation or expression (how to become 3 times heavier…)
added 90 characters in body
Aug
20
revised Converting the units of an equation or expression (how to become 3 times heavier…)
added 437 characters in body
Aug
20
revised Converting the units of an equation or expression (how to become 3 times heavier…)
added 437 characters in body
Aug
20
revised Converting the units of an equation or expression (how to become 3 times heavier…)
added 437 characters in body
Aug
20
comment Converting the units of an equation or expression (how to become 3 times heavier…)
I added an example in my question. If you apply my example to the answer you obtained, by substituting the variable with their values, in meters: Solve[Map[UnitConvert, eqn] /. {dc -> 0.3048, h -> 3.048}, d] ; you get the wrong answer : 0.587466
Aug
20
comment Converting the units of an equation or expression (how to become 3 times heavier…)
@JackLaVigne The Solve of the feet expression is normal that it returns itself. But once you convert it to meters, the constant should change... (the constant has units... for the equation to be balanced). Please look at my edit (added example).
Aug
20
revised Converting the units of an equation or expression (how to become 3 times heavier…)
added 566 characters in body
Aug
20
asked Converting the units of an equation or expression (how to become 3 times heavier…)
Jun
29
comment Notebook cells space on disk profiler
+1 This is indeed a good start. Thank you.
Jun
29
asked Notebook cells space on disk profiler
Jun
6
revised Video stabilization: extracting the transformation rules used by ImageAlign
added 15 characters in body
Jun
6
revised Video stabilization: extracting the transformation rules used by ImageAlign
added 12 characters in body