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Sep
4
comment How to make a case insensitive sorted list and rename the file names of a given folder?
The built-in IntegerString will do what your NumberPad is doing.
Sep
3
awarded  Enlightened
Sep
3
awarded  Nice Answer
Sep
3
revised Eliminate 3 Variable from 4 Equations
improved formatting
Sep
3
comment Eliminate 3 Variable from 4 Equations
@Mr.Wizard Because I'm lazy and I already have more internet points than I can spend. But I found something interesting about the answer. Behold!
Sep
3
answered Eliminate 3 Variable from 4 Equations
Sep
3
comment Eliminate 3 Variable from 4 Equations
If you get rid of the double angles first, it works fine. Try eq = TrigExpand @ {...
Aug
25
comment Missing arrow tips and colors
Graphics3D can take a list of primitives, so you don't need a separate Graphics3D for each arrow. You can also have nested lists to provide scoping for your styling. E.g. Graphics3D[{{Red, Arrow[...]}, Arrow[...], ...}]
Aug
25
comment Missing arrow tips and colors
PlotRange -> All?
Aug
25
answered Is it possible to produce “tilt-shift” effect in Mathematica?
Aug
24
answered How to limit number of user-defined messages issued per evaluation
Aug
20
comment Account for powers of 0 and 1 when defining function
Your could use arg1_ /; FreeQ[arg1, Plus] to ensure monomialism.
Aug
18
comment Removing Linear drift from an oscillating data
@jason Then as a further though, you might not want to just take every 5000th point raw for the interpolation. You might want to smooth it our first. MedianFilter could be a good choice.
Aug
15
awarded  Citizen Patrol
Aug
15
answered How to “merge” various graphics 2d into one 3d graphic?
Aug
14
revised Removing Linear drift from an oscillating data
moar
Aug
14
answered Removing Linear drift from an oscillating data
Aug
13
reviewed Approve Time-efficient creation of matrix
Aug
11
comment Why is mathematica giving wrong and incomparable results for the integral?
Changing your 0.1 to a 1/10, integrating, then taking the numerical value gives 0.954517.
Jul
4
comment Finding corresponding vertex from 3d to 2d
@Aky Good point. Makes it look a bit nicer.