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Creating a 2D meshing algorithm in Mathematica added 18 characters in body |
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Mar 28 |
answered | Creating a 2D meshing algorithm in Mathematica |
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Mar 28 |
comment |
Creating a 2D meshing algorithm in Mathematica assume a polygon boundary, include the bounding polygon vertices in the Delaunay traingulation and lock them during the iteration. You'll of course need to do an insideness test to keep your points in the polygon. |
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Mar 28 |
answered | Matrix Determinant |
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Mar 28 |
comment |
Matrix Determinant it would actually be a bit of a challenge to coax fortran to generate that output (no lead spaces..) |
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Mar 28 |
comment |
Matrix Determinant do yuo have the option to fix the fortran. It would be easier if you got rid of the row labels and parenthesis.. You should change your question subject by the way this really has little to do with determinants |
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Mar 22 |
revised |
Faster way to convert triangle list to edge list with no duplicates edited body |
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Mar 22 |
answered | Faster way to convert triangle list to edge list with no duplicates |
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Mar 19 |
comment |
How can I randomly color Graphics3D objects? you know your original works just fine, except by using randominteger[0,1] you end up with only 8 colors |
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Mar 3 |
comment |
Issue with WorkingPrecision perhaps Rationalise (with dx=0) would be useful? You would need to study if that does something unacceptable to your statistics. |