845 reputation
111
bio website
location
age
visits member for 9 months
seen yesterday
stats profile views 41

Mar
29
revised Creating a 2D meshing algorithm in Mathematica
added 18 characters in body
Mar
29
revised Creating a 2D meshing algorithm in Mathematica
added 91 characters in body
Mar
29
revised Creating a 2D meshing algorithm in Mathematica
added 574 characters in body
Mar
29
revised Creating a 2D meshing algorithm in Mathematica
added 96 characters in body
Mar
29
revised Creating a 2D meshing algorithm in Mathematica
edited body
Mar
29
revised Creating a 2D meshing algorithm in Mathematica
added 1724 characters in body
Mar
29
revised Creating a 2D meshing algorithm in Mathematica
added 111 characters in body
Mar
28
revised Creating a 2D meshing algorithm in Mathematica
deleted 106 characters in body
Mar
28
revised Creating a 2D meshing algorithm in Mathematica
deleted 88 characters in body
Mar
28
revised Creating a 2D meshing algorithm in Mathematica
deleted 6 characters in body
Mar
28
revised Creating a 2D meshing algorithm in Mathematica
added 164 characters in body
Mar
28
answered Creating a 2D meshing algorithm in Mathematica
Mar
28
comment Creating a 2D meshing algorithm in Mathematica
assume a polygon boundary, include the bounding polygon vertices in the Delaunay traingulation and lock them during the iteration. You'll of course need to do an insideness test to keep your points in the polygon.
Mar
28
answered Matrix Determinant
Mar
28
comment Matrix Determinant
it would actually be a bit of a challenge to coax fortran to generate that output (no lead spaces..)
Mar
28
comment Matrix Determinant
do yuo have the option to fix the fortran. It would be easier if you got rid of the row labels and parenthesis.. You should change your question subject by the way this really has little to do with determinants
Mar
22
revised Faster way to convert triangle list to edge list with no duplicates
edited body
Mar
22
answered Faster way to convert triangle list to edge list with no duplicates
Mar
19
comment How can I randomly color Graphics3D objects?
you know your original works just fine, except by using randominteger[0,1] you end up with only 8 colors
Mar
3
comment Issue with WorkingPrecision
perhaps Rationalise (with dx=0) would be useful? You would need to study if that does something unacceptable to your statistics.