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I work for Wolfram and oversee Wolfram Community. I am a physicist, Mathematica enthusiast and faculty member at Wolfram Science (NKS) Summer School. I am an author at the Wolfram Demonstration Project and sometimes write for Wolfram Blog. I enjoy creating applications and art with Mathematica, some can be found on my website. I also collecting Mathematica graphics at a Pinterest board and organized a video group Mathematica Render on Vimeo.


Comments & opinions expressed here are mine, and not those of my employer.


Jul
2
awarded  Curious
Jun
25
awarded  Nice Answer
Jun
23
awarded  Nice Answer
Jun
2
comment Partial zeta curlicues
+1 @SimonWoods - much better of course - thank you - I updated the post with your definition.
Jun
2
revised Partial zeta curlicues
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Jun
2
revised Partial zeta curlicues
added 209 characters in body
Jun
2
revised Partial zeta curlicues
deleted 5 characters in body
Jun
2
revised Partial zeta curlicues
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Jun
2
revised Partial zeta curlicues
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Jun
2
answered Partial zeta curlicues
Jun
1
awarded  Nice Answer
May
31
awarded  graphics3d
May
31
awarded  Nice Answer
May
30
comment Speed up ContourPlot3D
@Stephen I know that ;) I was trying to share a general useful trick. And as you can see even Kuba adopted it for his code - in addition to his idea. Because it often makes things better.
May
30
awarded  Nice Answer
May
30
comment Speed up ContourPlot3D
@Stephen i've seen it - it is a nice idea working in this case. but that's not the point of my post. in some situation you will not be able to replace ContourPlot3D with Plot3D.
May
30
comment Animating transition between all graph representations obtained from curated data
@belisarius perfectly fine ;)
May
30
comment System of differential equations - solving for a constant
And please correct all system symbols like E and N in text and in code. If symbol turns black color from blue and is not defined it means it is a system symbol. Do not use them for variables.
May
30
comment Any way I can solve this integral?
@seismatica I wanted to remind people it exists ;-) - rarely used. Smoothness is an illusion - there is sampling anyway: Plot[NIntegrate[1/(Sin[s/2]^b + 1), {s, 0, Pi}], {b, 0, 3}, Mesh -> True, MeshStyle -> Red] It is faster - because you control sampling.
May
30
revised Any way I can solve this integral?
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